ニュース キングダムのマスタリング写真モードが来る:救出2

キングダムのマスタリング写真モードが来る:救出2

Apr 13,2025 著者: Scarlett

* Kingdom Come:Deliverance 2*は、特に忠実度モードでプレイした場合、その見事なビジュアルで有名です。この美しさの一部をキャプチャするために、激しい戦闘と没入型のクエストから休憩を取りたい場合は、 *Kingdom Come:Derverance 2 *で写真モードの使用方法に関する詳細なガイドを示します。

王国の写真モードをアクティブ化する方法

発売後に写真モードを追加したり、まったく含めたりしないゲームとは異なり( *エルデンリング *を見ています)、 *キングダムカム:出産2 *は最初から写真モードを装備しています。これがあなたがそれを有効にする方法です:

  • PC:キーボードでF1を押すか、Joypadを使用している場合はL3とR3を同時に押します。
  • XboxシリーズX | S / PlayStation 5: JoypadでL3とR3を一緒に押します。不明な場合は、L3とR3が両方のジョイスティックを同時に押すことを参照してください。アクティブになると、時間が一時停止し、写真モードに入ります!

キングダムで写真モードの使用方法COME:DERVERYANCE 2

王国のハンスとヘンリー・カム:救出2、ヘンリーがリードで倒れ、ヘンリーはどちらもズボンにいます。

写真モードになったら、カメラをヘンリーの周りに移動し、より良い角度を求めて上下に飛び、ズームインまたはアウトする自由があります。ヘンリーのブーツのクローズアップや風景のパノラマビューをキャプチャしたいかどうかにかかわらず、各プラットフォームのコントロールは次のとおりです。

  • XboxシリーズX | S:
    • カメラの回転:左スティック
    • カメラを水平に移動します:右スティック
    • カメラを上に移動:左トリガー/LT
    • カメラを下に移動:右トリガー/RT
    • インターフェイスを非表示:x
    • 写真モードを終了:b
    • 写真を撮る:xboxボタンを押してからyを押します
  • PlayStation 5:
    • カメラの回転:左スティック
    • カメラを水平に移動します:右スティック
    • カメラを上に移動:左トリガー/LT
    • カメラを下に移動:右トリガー/RT
    • インターフェイスを非表示にする:正方形
    • 写真モードを終了:円
    • 写真を撮る:シェアボタンを押して、スクリーンショットを選択する(またはハールドダウン共有)
  • PC(キーボードとマウス):
    • カメラの移動:マウスを使用します
    • 遅い移動:キャップロック
    • インターフェイスを非表示:x
    • 写真モードを終了:ESC
    • 写真を撮る:e

PCでは、スクリーンショットが写真フォルダーに保存され、コンソールではキャプチャギャラリーに保存されます。

Kingdom Come:Derverance 2の写真モードで何ができますか?

現在、 * Kingdom Come:Derverance 2 *の写真モードは非常に基本的です。ヘンリーの一定の距離内のさまざまな位置から写真を撮ることができますが、他のゲームの写真モードにある高度な機能がありません。たとえば、キャラクターをポーズや非表示にしたり、シーンの色調を変更したり、時間を変更したり、ゲームのさまざまな部分からキャラクターを挿入するオプションはありません。

現在の写真モードはやや制限されていますが、Warhorse Studiosが将来の更新でそれを強化する可能性があることを期待しています。今のところ、ゲームの美しい瞬間をキャプチャするためのシンプルで効果的なツールです。

そして、それが * Kingdom Come:Derverance 2 *で写真モードを使用して、息をのむようなビジュアルをキャプチャする方法です。

最新記事

10

2026-04

It sounds like you're referencing a creative or metaphorical title—perhaps a game, a puzzle challenge, or even a playful description of a strategic activity involving "Diving," "Chain," and "PIP Puzzles." Let’s break it down and explore what this might mean, whether it's a game concept, a riddle, or a title for a story or event. Interpretation: "Diving Diving: Chain Game Tests Skills with PIP Puzzles" 1. Diving Diving This could be: A double use of "Diving" for emphasis or rhythm (like a drumbeat or chant). A nod to deep focus or immersion in a challenge—“diving into” a puzzle or game. Possibly a play on "Diving" as in "deep dive" into problem-solving. 2. Chain Game This suggests a sequential, linked puzzle or challenge where: Each step or puzzle connects to the next in a chain. Solvers must complete one task to unlock the next. Common in escape rooms, adventure games, or educational challenges. 3. PIP Puzzles “PIP” could stand for: Problem Interface Puzzle — a thematic framework. Play Interaction Puzzle — suggesting player-driven challenges. Or a clever acronym or brand name, like a fictional puzzle series. Could also reference "pips" as the dots on dice or dominoes, tying into patterns, sequences, or number-based puzzles. 4. “Tests Skills” Implies the game is designed to challenge: Logical reasoning Pattern recognition Memory Critical thinking Coordination (if physical elements are involved) Possible Interpretations: ✅ Game Concept (e.g., for an escape room, app, or classroom activity): Diving Diving: Chain Game Tests Skills with PIP Puzzles could be the title of a multi-stage puzzle game where: Players "dive" into a series of interconnected puzzles. Each puzzle (a "PIP Puzzle") unlocks the next in a chain. Success depends on solving pattern-based, deduction, or sequence puzzles. Example: You "dive" into a puzzle room. The first PIP Puzzle shows a chain of dice with missing pips. Solve it → reveals a code → opens a door → next puzzle is a chain of riddles → and so on. ✅ Creative Metaphor / Poetic Title It might be a poem, short story, or artistic title about mental focus, problem-solving, or personal growth: "Diving into the chain of thoughts, one PIP puzzle at a time, testing the mind's depth." ✅ Brand or Event Name Could be a name for a puzzle competition, workshop, or game night themed around logic and chains of discovery. If You're Designing This Game, Here’s a Quick Framework: Title: Diving Diving: Chain Game Tests Skills with PIP Puzzles Objective: Complete a chain of 5–7 puzzles to unlock the final "Treasure" (e.g., a code, a message, a physical prize). Game Flow: Puzzle 1 (PIP 1 – Pattern): Arrange dominoes so pips match (e.g., 3-2, 2-4, 4-1…). Puzzle 2 (PIP 2 – Code): Use pip counts to decode a Caesar cipher. Puzzle 3 (PIP 3 – Chain): Connect riddles where the answer to one starts the next. Final Puzzle (PIP 5 – Diving): Solve a deep logic puzzle using clues from all prior links. Theme: "Each dive deeper into the chain—only the sharpest minds reach the end." Let me know: Is this for a game, story, event, or puzzle? Do you want help designing the actual PIP puzzles? Should "PIP" stand for something specific? I’d love to help you dive deeper into the chain! 🤔🔍🧩

https://img.hroop.com/uploads/65/68474bb475cdf.webp

It sounds like Zoom Diving: Picture Chain is a truly captivating and immersive experience — a meditative visual journey that blends art, curiosity, and subtle puzzle-solving in a beautifully designed, minimalist interface. Here's a polished summary o

著者: Scarlett読む:3

09

2026-04

As of now, there is no official release or announcement from any major technology company (such as Apple, Google, Microsoft, or Adobe) regarding a "Wave 2.3" release with "Anniversary Events." It’s possible there may be some confusion or a mix-up with the name. However, here are a few possibilities depending on context: Wave (by Google) – Google previously launched Wave, a real-time collaboration and communication platform, in 2009. It was discontinued in 2012. There has been no new version called "Wave 2.3" released since then. Adobe After Effects Wave – Adobe has not released a version called "Wave 2.3." Adobe's software uses standard versioning (e.g., After Effects 2024). Software or Game with "Wave 2.3" – Some games or software platforms use "Wave" to describe content updates. For example, The Last of Us Part II had a "Wave" event in its multiplayer mode (in a different context), or games like Fortnite or Apex Legends use "waves" in battle royale events. But no known "Wave 2.3" release with "anniversary events" has been officially confirmed. Misinterpretation or Fan-Made Event – It's possible "Wave 2.3" refers to a fan community event, a mod, or an internal project not widely publicized. If you meant a different product, platform, or service (like a music app, VR experience, or gaming platform), please clarify the context so I can help more accurately. Let me know what you're referring to, and I’ll provide a more specific update!

https://img.hroop.com/uploads/29/68113e29066ba.webp

Here's a polished and engaging summary of the Wuthering Waves Version 2.3 – Fiery Arpeggio of Summer update, perfect for a news post, social media announcement, or community update: 🔥 Wuthering Waves: Version 2.3 – Fiery Arpeggio of Summer is offici

著者: Scarlett読む:4

06

2026-04

It seems there might be a mix-up in your message. As of now, there is no publicly known game titled Please Watch The Artwork released by artist and game creator Tom Waits (though you may be referring to Tom Waterzooi, a lesser-known or emerging artist). Additionally, Tom Waterzooi is not a widely recognized name in the gaming or digital art world. However, if you're referring to a newly announced art-based mobile game titled Please Watch The Artwork — potentially created by an emerging artist or indie developer named Tom Waterzooi — it’s possible you’re discussing a recent indie announcement or teaser. To clarify: Tom Waterzooi (if real) might be an emerging digital artist or game designer, possibly from Belgium (given the name's linguistic roots). Please Watch The Artwork sounds like a conceptual or interactive art game, possibly inspired by the aesthetics of art appreciation, narrative-driven gameplay, and visual storytelling — similar in spirit to games like Gorogoa, The Witness, or Journey. The game appears to be mobile-only, suggesting a focus on accessibility and short, meditative gameplay sessions. If this is a real announcement, it would likely be promoted via: Social media (Instagram, Twitter/X, TikTok) Indie game showcases (like Gamescom, Indie Game Festival, or Itch.io) Art and game collaboration platforms ⚠️ Note: As of now, there is no verified information in major gaming news outlets (like IGN, GameSpot, or Polygon) about a game called Please Watch The Artwork by Tom Waterzooi. 👉 Recommendation: Double-check the name — it might be Tom Waterzooi (incorrectly spelled as "Waterzooi"), or the game might be a viral teaser or social media project. Look for official channels like: A Twitter/X account (@TomWaterzooi or similar) A website (e.g., pleasewatchtheartwork.com) An Instagram or ArtStation page with artwork teasers If you can share a link or image of the artwork, I’d be happy to help analyze or verify it! Let me know how I can assist further! 🎨📱

Absolutely haunting. Here's a refined, immersive version of your original post—polished for tone, pacing, and emotional resonance, perfect for a press release, social media campaign, or teaser site announcement: Please, Watch The Artwork – A New Era

著者: Scarlett読む:9

05

2026-04

トータル・カオス、デモプレイと不気味なトレーラーを初公開

https://img.hroop.com/uploads/44/174060376667bf8176abcb6.jpg

Steam Next Fest 2025 2月期間の一部として、ホラー好きの皆さんは、新たに公開されたデモを通じて『トータル・カオス』の不気味な世界へと足を踏み入れることができるようになりました。『トゥルーボ・オーバーキル』の世界観を生み出したクリエイターが手がけたこの心理的圧迫感あふれる体験は、2018年に最初に登場し、プレイヤーを魅了した『ドゥーム2』のMODを再構築したものです。 かつて繁栄していた鉱山町だったフォート・オアシスの荒廃した遺跡を舞台に、プレイヤーはその幽霊のような街並みを進

著者: Scarlett読む:12