
Esplora le meraviglie della civiltà 7: una guida completa
La costruzione di edifici migliora la tua civiltà in Civilization 7 , ma per prosperare veramente, devi approfondire il regno delle meraviglie. Questa guida descrive in dettaglio ogni meraviglia disponibile in Civilization 7 , classificata per età.
Sommario
- All Civilization 7 Mervers
- età antichità
- Age di esplorazione
- Età moderna
Simile alle rate precedenti, le meraviglie di Civilization 7 sono divise in categorie di età distinte. Ogni età presenta meraviglie uniche, tutte elencate di seguito.
Age Age Marter
Wonder | Effect | Placement Requirements |
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Angkor Wat | Increased Happiness and Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold and Support in all Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex; 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture; additional Culture per Age from Narrative Events. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander; +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Exploration Age Mervers
Wonder | Effects | Placement Requirements |
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Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units (percentage of cost). | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Coastal Building grants Culture (50% of cost). 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
House of Wisdom | +3 Science. 3 Relics. +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations; Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity. +2 Gold and Production per Resource assigned. | On a Desert tile. |
White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
Age MODERN AGE MARTHERS
Wonder | Effects | Placement Requirements |
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Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold per City-State you are Suzerain of. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture in Cities with slotted Great Works. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness on Great Works; increased Happiness in this City; includes Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units (Civilian Units triggering Growth Events); increased Resource Capacity; increased Gold and Production per assigned Resource. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
Ciò conclude le meraviglie confermate per Civilization 7 . Per ulteriori suggerimenti e informazioni di gioco, incluso un elenco di leader confermati, consultare risorse aggiuntive.