Home News All Wonders in Civilization 7 Confirmed So Far (Civ 7)

All Wonders in Civilization 7 Confirmed So Far (Civ 7)

Feb 26,2025 Author: Zoe

All Wonders in Civilization 7 Confirmed So Far (Civ 7)

Explore the Wonders of Civilization 7: A Comprehensive Guide

Constructing buildings enhances your Civilization in Civilization 7, but to truly thrive, you must delve into the realm of Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.

Table of Contents

  • All Civilization 7 Wonders
  • Antiquity Age
  • Exploration Age
  • Modern Age

Similar to previous installments, Civilization 7's Wonders are divided into distinct Age categories. Each Age presents unique Wonders, all listed below.

Antiquity Age Wonders

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness and Specialist Limit in this City.Adjacent to a River tile.
Colosseum+3 Culture. +2 Happiness on Quarters in this City.Adjacent to a District.
Colossus+3 Gold. +3 Resource Capacity. +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science. Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellUnique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold and Support in all Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in this City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point.On a Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms. +10% growth rate in all Cities. +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food and Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in this City.On a Tropical tile.
Nalanda+3 Science. +1 Codex; 2 Codex slots. +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture; additional Culture per Age from Narrative Events.On a Rough tile.
Petra+2 Gold. +1 Gold and Production per Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture. +3 Culture on each Quarter in this Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles in this City.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness and Culture based on excess Happiness in this City.On a Plains tile.
Terracotta Army+2 Production. Grants a free Army Commander; +25% Army experience.On a Grassland tile.
Weiyang Palace+6 Influence.On a Grassland tile.

Exploration Age Wonders

WonderEffectsPlacement Requirements
Borobudur+3 Happiness. +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles.On a Rough tile.
Erdene ZuuIncreased Culture upon creating Cavalry Units (percentage of cost).On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement.Adjacent to a District.
Hale o Keawe+2 Culture. Constructing a Coastal Building grants Culture (50% of cost). 3 Relic Slots.Adjacent to a Coast tile (excluding Tundra).
House of Wisdom+3 Science. 3 Relics. +2 Science on Great Works; 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold. Increased Resource Capacity. +4 Culture and Gold on adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness. Specialists provide +3 Culture during Celebrations; Celebration upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence. +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold. +2 Resource Capacity. +2 Gold and Production per Resource assigned.On a Desert tile.
White TowerIncreased Happiness based on Unique Traditions in your Government.Adjacent to a City Hall.

Modern Age Wonders

WonderEffectsPlacement Requirements
Brandenburg GateIncreased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortIncreased Gold based on Trade Routes with other Civilizations.Adjacent to a Mountain tile.
Dogo OnsenIncreased Happiness; City gains Population during Celebrations.Adjacent to a Coast tile.
Doi Suthep+4 Influence. +5 Culture and Gold per City-State you are Suzerain of.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts in this City.Adjacent to a District.
HermitageIncreased Culture in Cities with slotted Great Works.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food. +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles in this Settlement.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesIncreased Culture and Happiness on Great Works; increased Happiness in this City; includes Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyIncreased Happiness; spawns Migrant Units (Civilian Units triggering Growth Events); increased Resource Capacity; increased Gold and Production per assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

This concludes the confirmed Wonders for Civilization 7. For more game tips and information, including a list of confirmed Leaders, refer to additional resources.

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