If the notion of "the Epic Games Store coming preinstalled on Android Telefónica devices" doesn't excite you, it's time to take a closer look. This strategic move by Epic Games signifies a significant advancement in their mobile gaming strategy, and here's why it matters.
Telefónica, known as O2 in the UK and under various other brands globally, operates across numerous countries. The new long-term partnership between Epic Games, the developers behind Fortnite, and Telefónica means that their storefront will be preinstalled on devices sold through Telefónica and its brands. This means users of O2 in the UK, Movistar, Vivo, and other Telefónica brands will have the Epic Games Store as a default option on their Android devices.
Essentially, the Epic Games Store will now be positioned alongside Google Play as a primary marketplace for anyone purchasing a phone through Telefónica. Given Epic's aggressive efforts to outpace its competitors, this partnership could be a pivotal moment in the mobile gaming industry.

Effortless Access
One of the biggest challenges for third-party app stores is user convenience. Many casual users are unaware of, or indifferent to, alternatives beyond the pre-installed options on their devices. By securing a deal that positions the Epic Games Store as a default choice for users in Spain, the UK, Germany, Spanish-speaking Latin America, and beyond, Epic has taken a significant step forward.
Moreover, this partnership is just the beginning. Previously, Epic and Telefónica collaborated on a digital experience that integrated the O2 Arena into Fortnite back in 2021. For Epic, which has been embroiled in legal disputes with Apple and Google over the past few years, this collaboration represents a crucial strategic sidestep. It opens up new possibilities that could benefit not only Epic but also the users on the other side of the screen.
This move by Epic Games and Telefónica could redefine how mobile gamers access and enjoy their favorite titles, setting a new standard for app store distribution and user engagement.