自《復仇者聯盟:終局之戰》後,漫威電影宇宙(MCU)經歷了重大變革,目前尚無活躍的復仇者團隊。新興英雄正逐步填補鋼鐵人與美國隊長留下的空缺,但完整的復仇者重聚仍需等待。即使《美國隊長:勇敢新世界》也未讓地球上最強大的英雄們重新集結。直到第六階段結束,2026年的《復仇者:末日》與2027年的《復仇者:秘密戰爭》,我們才會見證地球最強英雄的回歸。誰將挺身而出?以下是第六階段可能的陣容一覽。漫威電影宇
作者: Anthony閱讀:1
Hoyoverse的總裁Liu Wei最近分享了負麵球員反饋對Genshin Impact Development團隊的影響。他的評論揭示了遊戲及其創作者的挑戰性一年。
Genshin撞擊開發人員被負麵風扇反應不堪重負
(c) SentientBamboo Liu Wei described the "anxiety and confusion" experienced by the Genshin Impact team due to intense criticism over the past year, particularly following the Lunar New Year 2024 updates. In a speech (translated by SentientBamboo on YouTube), he revealed the team felt "useless" amidst the overwhelmingly negative response.
This statement follows a series of controversies surrounding recent updates, including the 4.4 Lantern Rite event's underwhelming rewards (three intertwined fates) and the 4.5 Chronicled Banner's unpopular gacha mechanics. Comparisons to other HoYoverse titles like Honkai: Star Rail and Kuro Games' Wuthering Waves further fueled player dissatisfaction, with concerns raised about update frequency, gameplay mechanics, and character representation. Some players criticized the perceived "whitewashing" of characters inspired by real-world cultures.
While visibly emotional, Wei acknowledged player concerns, addressing accusations of arrogance. He emphasized the team's shared gamer identity and the need to filter constructive feedback from overwhelming negativity.
Despite the challenges, Wei expressed optimism, reaffirming the team's dedication to improvement and community engagement. He hopes for a collaborative future, moving past past difficulties to create a better player experience.
在其他新聞中,最近發布了Natlan地區的預覽,其正式發布定於8月28日。
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