This guide explores the intricacies of the Poisoned condition in Pokémon TCG Pocket, covering its mechanics, relevant cards, countermeasures, and optimal deck building strategies.
Quick Links
Pokémon TCG Pocket incorporates several Special Conditions from the physical card game, including Poisoned. This effect gradually depletes an Active Pokémon's HP until it's knocked out or the condition is removed. Understanding how Poisoned works, which cards utilize it, how to counter it, and how to build effective Poison decks is crucial for success.
What is 'Poisoned' in Pokémon TCG Pocket?
Poisoned is a Special Condition inflicting a 10 HP loss at the end of each round. This calculation occurs during the round's Checkup phase. Unlike some effects, it doesn't automatically expire or rely on coin flips. A Poisoned Pokémon continuously loses HP until cured or defeated.
While Poisoned can coexist with other Special Conditions, it doesn't stack with itself. A Pokémon only loses 10 HP per turn regardless of multiple Poisoned applications. However, this status can be exploited by cards like Muk, which gains a damage boost against Poisoned opponents.
Which Cards Inflict Poisoned?
In the Genetic Apex expansion, several cards inflict the Poisoned status:
- Weezing
- Grimer
- Nidoking
- Tentacruel
- Venomoth
Grimer stands out as an effective Basic Pokémon, poisoning opponents with a single Energy. Weezing offers another strong option, using its "Gas Leak" ability (no Energy required) while Active.
Rental Decks provide a good starting point for experimenting with Poison strategies, such as Koga's deck, featuring Grimer and Arbok.
How to Cure Poisoned?
Three methods exist to counteract the Poisoned effect:
- Evolution: Evolving a Poisoned Pokémon removes the condition.
- Retreat: Benching the affected Pokémon prevents further HP loss.
- Item Cards: Cards like Potion heal HP, extending survivability but not curing Poisoned outright.
Building a Strong Poison Deck
While not a top-tier archetype, a potent Poison deck can be built around the Grimer, Arbok, and Muk synergy. The strategy involves rapid poisoning with Grimer, opponent lock-in with Arbok, and maximizing Muk's damage against Poisoned targets.
Here's a sample decklist showcasing this synergy:
Poisoned Deck Details
Card |
Quantity |
Effect |
Grimer |
x2 |
Applies Poisoned |
Ekans |
x2 |
Evolves into Arbok |
Arbok |
x2 |
Locks in the opponent's Active Pokémon |
Muk |
x2 |
Deals 120 DMG to Poisoned Pokémon |
Koffing |
x2 |
Evolves into Weezing |
Weezing |
x2 |
Applies Poisoned with "Gas Leak" ability |
Koga |
x2 |
Returns Active Weezing or Muk to hand |
Poké Ball |
x2 |
Draws a Basic Pokémon |
Professor's Research |
x2 |
Draws two cards |
Sabrina |
x1 |
Forces opponent's Active Pokémon to Retreat |
X Speed |
x1 |
Reduces Retreat cost |
Alternative strategies include using Jigglypuff (PA) and Wigglytuff ex, or a slower, high-damage approach with the Nidoking evolution line (Nidoran, Nidorino, Nidoking).