Hogar Noticias Stalker 2: Heart of Chornobyl - Todas las finales (y cómo conseguirlas)

Stalker 2: Heart of Chornobyl - Todas las finales (y cómo conseguirlas)

Jan 27,2025 Autor: Natalie

Esta guía detalla las cuatro finales posibles en S.T.A.L.K.E.R. 2: Heart of Chornobyl, determinado por las elecciones de jugadores en tres misiones clave: materia sutil, enlaces peligrosos y el último deseo. Un manual salvo antes de Legends of the Zone permite a los jugadores experimentar todos los finales sin una repetición completa.

opciones que determinan el final

Las opciones del jugador en estas tres misiones afectan directamente la conclusión del juego.

1. Ella nunca será libre

Image: She Will Never Be Free Ending

  • Materia sutil: Elige "La vida es para los vivos".
  • Liaisons peligrosos: elige "[Escape]".
  • El último deseo: elige "[Fuego]."

Este final es el resultado del revestimiento con Strelok y la captura del control de la zona, requiriendo antagonismo hacia otras facciones (rechazar la cicatriz, escapar de Korshunov y matar a Kaymanov).

2. Proyecto Y

Image: Project Y Ending

  • Materia sutil: Elige "La vida es para los vivos".
  • Liaisons peligrosos: elige "[Escape]".
  • El último deseo: elige "[Baje la pistola]."

Similar al final anterior, pero en lugar de matar a Kaymanov, el jugador lo ahorra, alineándose con su enfoque científico al destino de la zona.

3. Hoy nunca termina

Image: Today Never Ends Ending

  • materia sutil: elige "Eternal Spring".
  • Liaisons peligrosos: elige "[Escape]".
  • El último deseo: no se requiere opción específica para este final.

Este final implica apoyar la cicatriz y la facción Spark, lo que lleva a su viaje a la zona brillante. Las únicas opciones en dos de las tres misiones son fundamentales aquí.

4. Brave New World

Image: Brave New World Ending

  • Materia sutil: Elige "La vida es para los vivos".
  • Liaisons peligrosos: Elige "No soy tu enemigo".
  • El último deseo: no se requiere opción específica para este final.

Este final implica el revestimiento del coronel Krushunov y la facción del barrio, que culminan en la destrucción de la zona. Al igual que el final de la chispa, solo dos opciones de misión son críticas.

Cada final ofrece una perspectiva única sobre el futuro de la zona, destacando el impacto de la agencia de jugadores en la narrativa.

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