ニュース モバイルゲームの巨人、スクワッド・バスターズ、4,000万個のインストールが急増します

モバイルゲームの巨人、スクワッド・バスターズ、4,000万個のインストールが急増します

Feb 11,2025 著者: Lucas

スーパーセルの分隊バスター:堅実なスタートですが、期待には至らない

Supercellの最新のモバイルゲームであるMoba RTS HybridであるSquad Bustersは、最初の1か月以内に4,000万インストールと2,400万ドルの純収益を達成しました。 米国はプレーヤー数をリードし、インドネシア、ブラジル、トルコ、韓国が続きました。 これらの数字は立派ですが、スーパーセルの以前の成功と比較して青白いです。

ゲームのパフォーマンスは、懸念の傾向を明らかにしています。 支出は発売以来減少しており、Brawl Starsの4,300万ドルよりも2,400万ドルが大幅に低く、Clash Royaleはそれぞれの最初の数ヶ月で1億1500万ドルを超えています。 さらに、インストールも急激に低下し、最初の週の3,000万のピークから月末までに500万未満に低下しました。

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スーパーセル疲労?

Squad Busters 'Underpufformanceは、モバイルゲーマーの間で潜在的なスーパーセル疲労に関する疑問を提起します。 このゲームは、よくできていますが、Supercellの既存のタイトルと同様のニッチを占めています。 これにより、プレーヤーが開発者からの新しいリリースの受容性が低下する可能性が高まります。 コンテキストのために、Honkai Star Railは最初の月に1億9,000万ドルを生み出し、パフォーマンスの大きなギャップを強調しました。

チームバスターの長期的な成功は不確実なままです。 最初のパフォーマンスは注目に値しますが、支出とインストールの減少は、スーパーセルが戦略を適合させる必要性を示唆しています。 2024年にリリースされた他の成功したモバイルゲームを探索するには、2024年の最高のモバイルゲームのリスト(これまでのところ)をご覧ください! または、今年最も期待されるモバイルゲームの包括的なリストを調べてください。

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