
Josef Fares' Split Fiction, the latest cooperative adventure from the creator of It Takes Two, has sparked debate. The game features two female protagonists, a narrative choice praised by some and criticized by others who accuse it of promoting "feminist propaganda."
Fares, known for his outspoken nature, directly addressed this criticism with characteristic humor and directness. He pointed out the varied gender pairings in his previous games (Brothers: A Tale of Two Sons, A Way Out, It Takes Two), emphasizing that compelling characters, regardless of gender, are his primary focus. His statement, "I don’t care what you’ve got between your legs—good characters are what matter," succinctly summarizes his approach.
Split Fiction's central narrative follows the deeply personal journey of these two women. While many applaud its innovative gameplay and emotional story, some critics argue the choice of protagonists is unnecessary or overly political. This opposition highlights the ongoing tension surrounding representation in media, with supporters countering that diverse representation shouldn't be controversial.
The controversy surrounding Split Fiction reflects broader societal discussions about diversity and inclusion. For some, the game's female leads represent progress; for others, they are a focal point for existing cultural disagreements. Despite the criticism, the largely positive reception suggests the game's narrative resonates with a wide audience. Split Fiction, like many games pushing boundaries and exploring new perspectives, inevitably becomes a platform for these important conversations.