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Author: DavidReading:1
S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a robust arsenal. This guide details the diverse weaponry available, their attributes, and optimal usage within the game's post-apocalyptic environment. From classic firearms to experimental designs, the right weapon can be the difference between survival and annihilation.
Weapon Overview
S.T.A.L.K.E.R. 2 boasts a sophisticated weapon system, offering extensive customization options to tailor your loadout to your preferred playstyle. The arsenal encompasses traditional weapons like assault rifles and sniper rifles, alongside rare experimental models developed in clandestine military facilities. Each weapon possesses unique characteristics impacting accuracy, damage, reload speed, and range. Ammunition selection and weapon modification further enhance strategic adaptability.
Weapon Table
The following table provides a detailed breakdown of each weapon's statistics and acquisition methods. Note that these stats are relative and may vary slightly depending on modifications.
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Acquisition Method |
---|---|---|---|---|---|---|---|
AKM-74S | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Human enemy drops, rarer early game, more common near Sphere with ISPF guards |
AKM-74U | ![]() |
1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Enemy drops, trader purchases |
APSB | ![]() |
1.1 | 3.0 | 4.93 | 1.0 | 3.1 | Trader purchase |
AR416 | ![]() |
0.85 | 1.1 | 4.97 | 1.9 | 3.6 | Enemy drops, "Answers Come at a Price" quest |
AS Lavina | ![]() |
1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Difficult locations, trader purchases |
Beast | ![]() |
1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant, late-game |
Boomstick | ![]() |
5.0 | 1.1 | 4.9 | 0.55 | 1.7 | |
Buket S-2 | ![]() |
1.2 | 2.1 | 4.9 | 1.3 | 3.3 | Enemy drops |
Clusterfuck | ![]() |
1.6 | 2.1 | 4.95 | 2.4 | 4.0 | "Three Captains" quest |
Combatant | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Colonel Korshunov |
Deadeye | ![]() |
1.3 | 1.1 | 4.98 | 0.7 | 3.9 | "Ad astra per aspera" mission completion |
Decider | ![]() |
1.1 | 2.1 | 4.95 | 1.9 | 3.0 | "Unexpected Guests" side quest |
Dnipro | ![]() |
1.2 | 3.0 | 4.91 | 1.9 | 3.0 | Purchase or crafting at Yantsevo station |
Drowned | ![]() |
1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Swamp mission from Buo |
EM-1 | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | "Let No One Leave Unsatisfied" or "The Last Step" missions |
Encourage | ![]() |
1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Killing Colonel Korshunov during "Down Below" mission |
F-1 Grenade | ![]() |
N/A | N/A | N/A | N/A | N/A | Loot or trader purchase |
Fora-221 | ![]() |
0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Human enemy drops, Ward soldiers |
Gambit | ![]() |
1.2 | 1.1 | 4.95 | 0.6 | 3.9 | "The Forge of Progress" main mission |
Gangster | ![]() |
0.5 | 2.1 | 5.0 | 0.7 | 2.1 | "A Minor Incident" main mission |
Gauss Gun | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | Side quests, Monolith soldiers |
Glutton | ![]() |
1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Rostok region |
GP37 | ![]() |
0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Locked room in Old Church, Eugene's base in Rostok |
Grom S-14 | ![]() |
0.9 | 2.4 | 4.93 | 1.6 | 3.5 | |
Grom S-15 | ![]() |
0.9 | 2.4 | 4.9 | 1.6 | 3.8 | North of Burning Fire Depot, Cooling Towers region |
Integral-A | ![]() |
0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Eugene (Rostok), Vrek (Yanchev) |
Kharod | ![]() |
0.9 | 3.0 | 4.93 | 2.3 | 4.2 | |
Labyrinth IV | ![]() |
1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Doctor's secret room (Kaimanov ending) |
Lynx | ![]() |
3.5 | 3.0 | 4.9 | 1.9 | 5.0 | |
RPG-7U | ![]() |
0.5 | 1.1 | 3.0 | 5.0 | 3.45 | "Clear Sky" base (Swamps) |
Zubr-19 | ![]() |
1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Building in Lisov, Yanov region |
(Note: Images are placeholders and should be replaced with actual images from the game.)
This detailed breakdown empowers you to make informed choices, selecting the weaponry best suited to your tactical approach and the challenges presented in the Zone. Remember to adapt your strategy based on enemy type and environment.
09
2025-08