The video game industry faces potential upheaval as SAG-AFTRA, the union representing voice actors and performance artists, has authorized a strike against major game developers. This article explores the ongoing dispute over fair labor practices and the ethical implications of artificial intelligence (AI) in the industry.
SAG-AFTRA Authorizes Strike: A Fight for AI Protections
SAG-AFTRA's Announcement
On July 20th, SAG-AFTRA's National Board unanimously authorized its National Executive Director & Chief Negotiator to call a strike if necessary. This action targets all services under the Interactive Media Agreement (IMA), meaning all SAG-AFTRA members would cease work on affected projects. The central issue is securing vital AI protections for video game performers.
National Executive Director & Chief Negotiator Duncan Crabtree-Ireland stated, "Our members voted overwhelmingly (over 98%) to authorize a strike if employers don't negotiate a fair deal, especially regarding AI. We stand firmly behind our members whose exceptional work is crucial to the success of major video games. The companies need to act now."
Key Issues and Industry Impact
The potential strike stems from concerns over the unregulated use of AI in voice acting and performance capture. Currently, no safeguards protect actors from AI replication of their performances. Actors demand fair compensation for their work, and clear guidelines on the use of their likeness through AI.
SAG-AFTRA is also seeking wage increases to account for inflation (11% retroactive and 4% increases in years two and three), improved on-set safety measures (including mandated rest periods, on-site medics for hazardous work, vocal stress protections, and eliminating stunt requirements in self-taped auditions).
A strike could significantly disrupt video game production, although the full impact remains unclear. Unlike film and television, video game development is a lengthy process. While a strike might slow development, the extent of any delays to game releases is uncertain.
Companies Involved and Their Responses
The potential strike targets ten major companies:
⚫︎ Activision Productions Inc.
⚫︎ Blindlight LLC
⚫︎ Disney Character Voices Inc.
⚫︎ Electronic Arts Productions Inc.
⚫︎ Epic Games, Inc.
⚫︎ Formosa Interactive LLC
⚫︎ Insomniac Games Inc.
⚫︎ Take 2 Productions Inc.
⚫︎ VoiceWorks Productions Inc.
⚫︎ WB Games Inc.
Epic Games publicly supports SAG-AFTRA's position, with CEO Tim Sweeney tweeting his support for the union's stance against AI training using recorded dialogue. Other companies haven't yet issued public statements.
Negotiation History and Context
This conflict began in September 2023 when SAG-AFTRA sought member authorization for a strike before contract negotiations. The vote overwhelmingly favored a strike (98.32%). Negotiations have stalled, despite an extension of the previous contract (expired November 2022).
The current situation follows a 2016 strike lasting 340 days, which ended with a compromise but left many members unsatisfied.
In January 2024, a deal with Replica Studios, an AI voice provider, drew criticism, fueling internal tensions within the union about AI's role in performance capture.
This strike authorization is a critical juncture in the fight for fair labor practices in the gaming industry. The outcome will significantly impact AI's use in performance capture and the overall treatment of video game performers. Protecting individuals and ensuring AI enhances, not replaces, human creativity is paramount. A swift resolution is crucial to address the union's concerns.