Hogar Noticias Warframe: 1999 y Soulframe tienen como objetivo mostrar cómo se deben hacer los juegos de servicio en vivo

Warframe: 1999 y Soulframe tienen como objetivo mostrar cómo se deben hacer los juegos de servicio en vivo

Feb 27,2025 Autor: Aria

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneDigital Extremes, los creadores de Warframe, presentó un nuevo contenido emocionante para su título gratuito y su próximo MMO de fantasía, Soulframe, en Tennocon 2024. Este artículo profundiza en las características del juego y la perspectiva del CEO Steve Sinclair en el modelo de juego de servicio en vivo.

Warframe: 1999 - Llegando invierno 2024

Protoframes, infestaciones y una sorpresa de la banda de chicos

TennoCon 2024 showcased a gameplay demo for Warframe: 1999, a significant departure from the series' usual sci-fi setting. The expansion transports players to Höllvania, a city overrun by the early stages of the Infestation. Players control Arthur Nightingale, leader of the Hex, wielding a Protoframe – a precursor to the Warframes in the main game. The objective? Find Dr. Entrati before New Year's Eve. Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneThe demo highlighted Arthur using the Atomicycle, a fierce battle against proto-infested enemies, and an unexpected encounter with a 90s boy band. The demo's soundtrack is now available on the Warframe YouTube channel. ### Meet the Hex Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneThe Hex team comprises six members, each with unique roles. While only Arthur is playable in the demo, the expansion introduces a romance system, allowing players to build relationships with Hex members via "Kinematic Instant Message," potentially leading to a New Year's Eve kiss. ### Warframe Anime Short Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneDigital Extremes is collaborating with The Line animation studio (known for Gorillaz music videos) on an animated short set in the 1999 infested world. Further details are scarce, but the short is slated for release alongside the expansion. Soulframe Gameplay Demo ----------------------- ### An Open-World Fantasy MMO Experience Los extremos digitales dieron a conocer un Soulframe Devstream, ofreciendo una demostración en vivo y una nueva historia y detalles del juego. Los jugadores se convierten en enviados, encargados de limpiar la maldición Oda que afecta a Alca. El prólogo de Warsong presenta el mundo del juego.

A diferencia de la acción acelerada de Warframe, Soulframe presenta un combate cuerpo a cuerpo más lento y deliberado. El lofold nocturno, un orbitador personal, sirve como un centro para interactuar con NPCS, la elaboración e interactuar con un soporte de lobo.

Aliados y enemigos

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Donejugadores encontrará antepasados, espíritus que otorgan habilidades únicas. Verminia, la bruja de la rata, ayudan a crear y actualizaciones cosméticas. Los enemigos incluyen a Nimrod, un poderoso atacante a distancia, y Bromius, una bestia amenazante.

Soulframe Liberación

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneSoulframe se encuentra actualmente en un alfa cerrado (preludios de Soulframe), con planes de acceso más amplio este otoño.

CEO de Digital Extremes en el final prematuro de los juegos de servicio en vivo

Los peligros del abandono apresurado

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be DoneEn una entrevista de VGC en Tennocon 2024, el CEO de Digital Extremes, Steve Sinclair, expresó su preocupación por los principales editores que abandonan los juegos de servicio en vivo demasiado rápido después de las luchas de lanzamiento. Destacó la importante inversión y la construcción de la comunidad involucradas, lo que sugiere que el miedo a la disminución del número de jugadores conduce a paradas prematuras.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Donejuegos como Anthem, Synced y Crossfire X sirven como ejemplos de esta tendencia. En contraste, el éxito de Warframe durante una década demuestra el potencial de éxito a largo plazo del servicio en vivo con actualizaciones consistentes y compromiso de los jugadores. Después de cancelar los increíbles eternos, Digital Extremes se compromete a evitar errores similares con Soulframe.

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