Home News "Assassin’s Creed Shadows Hits 1 Million Players on Launch Day: Ubisoft"

"Assassin’s Creed Shadows Hits 1 Million Players on Launch Day: Ubisoft"

Jun 14,2025 Author: Max

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Assassin’s Creed Shadows made a powerful debut, drawing over 1 million players on its launch day, as officially confirmed by Ubisoft. The game launched globally on March 20 across PC, PlayStation 5, and Xbox Series X|S. By just before 4 PM local time in Canada, Ubisoft took to social media to share the milestone, expressing genuine excitement about the player response.

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“It's not even 4pm here in Canada and Assassin's Creed Shadows has already passed 1 million players!” the studio announced. “Thank YOU from the bottom of our hearts for joining this adventure in Feudal Japan. We are beyond excited to start this journey with you!”

While reaching 1 million players on day one is an impressive achievement, concrete sales figures or targets have not been released by Ubisoft, making it difficult to fully assess commercial success at this stage. However, early indicators suggest strong performance—particularly on Steam.

Currently, *Assassin’s Creed Shadows* holds the position of the top-selling video game globally on Steam based on revenue rankings. This indicates that the title is not only attracting attention but also converting interest into purchases at a rapid pace.

Steam Player Numbers Show Strong Engagement

According to official Steam stats, *Assassin’s Creed Shadows* reached a peak concurrent player count of 41,412 on launch day. Given that the game launched on a Thursday, analysts expect those numbers to rise significantly during its first full weekend on sale. A clearer picture of long-term performance will emerge in the coming weeks.

For context, BioWare’s *Dragon Age: The Veilguard*, another major single-player RPG, launched on Steam on October 31, 2024, and saw a peak of 70,414 players on Valve’s platform. While *Shadows* currently trails behind, its trajectory remains promising, especially considering the typical post-launch player growth curve.

Unlike Steam, neither Sony nor Microsoft publicly release live player counts for PlayStation or Xbox platforms, leaving PC data as the primary source of real-time engagement metrics.

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High Stakes for Ubisoft

The success of *Assassin’s Creed Shadows* is crucial for Ubisoft amid recent turbulence. Following multiple delays, the underwhelming reception of last year’s *Star Wars Outlaws*, and a string of high-profile flops, layoffs, studio closures, and game cancellations, the company is clearly under pressure to deliver a hit.

In addition to these challenges, the game has faced controversy—most notably in Japan. IGN recently reported that Ubisoft quietly released a day-one patch modifying certain in-game elements, including temples and shrines, following concerns raised by Japanese politicians.

This issue even reached Japan’s upper house of parliament, where politician Hiroyuki Kada brought up *Assassin’s Creed Shadows* in an official session. Prime Minister Shigeru Ishiba responded directly, highlighting the cultural sensitivity surrounding historical depictions in entertainment media.

Positive Early Reception

Despite the controversies, *Assassin’s Creed Shadows* is receiving positive feedback from players and critics alike. On Steam, the game holds a 'very positive' user review rating, with 82% of nearly 4,000 reviews being favorable. Players are praising the game’s refined mechanics, immersive world, and improved combat systems.

IGN awarded the game an 8/10, stating: “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Corporate Shifts Behind the Scenes

Amid the game’s launch, reports surfaced that Ubisoft’s founding Guillemot family—still the largest shareholder—is in talks with Chinese tech giant Tencent and other potential investors regarding a strategic buyout. The goal of such a deal would reportedly be to preserve creative control while securing financial stability for future projects.

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