HomeNews"Assassin’s Creed Shadows Hits 1 Million Players on Launch Day: Ubisoft"
"Assassin’s Creed Shadows Hits 1 Million Players on Launch Day: Ubisoft"
Jun 14,2025Author: Max
Here is the SEO-optimized, enhanced version of your article content. It maintains the original structure and includes all key details while improving readability and engagement for both users and Google search algorithms:
Assassin’s Creed Shadows made a powerful debut, drawing over 1 million players on its launch day, as officially confirmed by Ubisoft. The game launched globally on March 20 across PC, PlayStation 5, and Xbox Series X|S. By just before 4 PM local time in Canada, Ubisoft took to social media to share the milestone, expressing genuine excitement about the player response.
“It's not even 4pm here in Canada and Assassin's Creed Shadows has already passed 1 million players!” the studio announced. “Thank YOU from the bottom of our hearts for joining this adventure in Feudal Japan. We are beyond excited to start this journey with you!”
While reaching 1 million players on day one is an impressive achievement, concrete sales figures or targets have not been released by Ubisoft, making it difficult to fully assess commercial success at this stage. However, early indicators suggest strong performance—particularly on Steam.
Currently, *Assassin’s Creed Shadows* holds the position of the top-selling video game globally on Steam based on revenue rankings. This indicates that the title is not only attracting attention but also converting interest into purchases at a rapid pace.
Steam Player Numbers Show Strong Engagement
According to official Steam stats, *Assassin’s Creed Shadows* reached a peak concurrent player count of 41,412 on launch day. Given that the game launched on a Thursday, analysts expect those numbers to rise significantly during its first full weekend on sale. A clearer picture of long-term performance will emerge in the coming weeks.
For context, BioWare’s *Dragon Age: The Veilguard*, another major single-player RPG, launched on Steam on October 31, 2024, and saw a peak of 70,414 players on Valve’s platform. While *Shadows* currently trails behind, its trajectory remains promising, especially considering the typical post-launch player growth curve.
Unlike Steam, neither Sony nor Microsoft publicly release live player counts for PlayStation or Xbox platforms, leaving PC data as the primary source of real-time engagement metrics.
High Stakes for Ubisoft
The success of *Assassin’s Creed Shadows* is crucial for Ubisoft amid recent turbulence. Following multiple delays, the underwhelming reception of last year’s *Star Wars Outlaws*, and a string of high-profile flops, layoffs, studio closures, and game cancellations, the company is clearly under pressure to deliver a hit.
In addition to these challenges, the game has faced controversy—most notably in Japan. IGN recently reported that Ubisoft quietly released a day-one patch modifying certain in-game elements, including temples and shrines, following concerns raised by Japanese politicians.
This issue even reached Japan’s upper house of parliament, where politician Hiroyuki Kada brought up *Assassin’s Creed Shadows* in an official session. Prime Minister Shigeru Ishiba responded directly, highlighting the cultural sensitivity surrounding historical depictions in entertainment media.
Positive Early Reception
Despite the controversies, *Assassin’s Creed Shadows* is receiving positive feedback from players and critics alike. On Steam, the game holds a 'very positive' user review rating, with 82% of nearly 4,000 reviews being favorable. Players are praising the game’s refined mechanics, immersive world, and improved combat systems.
IGN awarded the game an 8/10, stating: “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”
Corporate Shifts Behind the Scenes
Amid the game’s launch, reports surfaced that Ubisoft’s founding Guillemot family—still the largest shareholder—is in talks with Chinese tech giant Tencent and other potential investors regarding a strategic buyout. The goal of such a deal would reportedly be to preserve creative control while securing financial stability for future projects.
The Pokémon Trading Card Game Pocket, developed by Creatures Inc., is currently under scrutiny following the launch of its much-debated trading feature. Rolled out just last week, the update has drawn significant criticism from players who feel the mechanic undermines the game’s core collecting expe
It's no secret that KLab’s *Bleach: Brave Souls* has been consistently reaching impressive milestones, and the latest one is particularly sweet — 100 million downloads. This achievement highlights the game's enduring popularity, especially in light of the resurgence brought on by the *Thousand-Year
The excitement surrounding *Grand Theft Auto VI* continues to build as fans eagerly await more details. With each passing month, new rumors, leaks, and revelations keep the community buzzing with speculation. Since Rockstar released the first official trailer, it has offered a glimpse into the game’
The 2025 Will Eisner Comic Industry Awards nominees have officially been announced, offering a prestigious spotlight on the most outstanding achievements in comics over the past year. Often regarded as the comic book world's equivalent of the Oscars, these nominations celebrate excellence across a w