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Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real game-changer lies in the armor passives – powerful perks significantly affecting gameplay.
Navigating Helldivers 2's diverse range of armor passives is crucial for survival and combat effectiveness. This updated tier list breaks down the best passives, guiding your choices for optimal mission performance.
All Armor Passives & What They Do in Helldivers 2
Currently, Helldivers 2 boasts 14 armor passives. Each passive shapes your playstyle, strategy, and combat effectiveness, from enhanced damage absorption to improved stealth capabilities. Selecting the right passive is key to adapting to diverse mission challenges. Note that in Helldivers 2, only body armor offers passive abilities; helmets and capes provide no additional bonuses.
Below is a comprehensive list detailing each passive's effects. Understanding these nuances ensures you're prepared for any mission, whether prioritizing survival or maximizing utility.
Armor Passive | Description |
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Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list reflects Helldivers 2 game version 1.002.003. Passives are ranked based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
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S Tier | Engineering Kit | Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators and warp ships, and effectively using Thermites and other explosives. |
Med-Kit | Increased healing frequency significantly improves survival, especially when combined with the Experimental Infusion booster. |
Siege-Ready | The increased ammo and faster reloads make handling large enemy groups much easier, particularly with ammo-intensive weapons. |
A Tier | Democracy Protects | Provides a strong defensive boost, particularly useful in the early game, by increasing survival against lethal damage. |
Extra Padding | A reliable choice for increased overall damage resistance. |
Fortified | Excellent general-purpose passive, especially effective against Automatons; crucial for surviving attacks from Devastators, Hulks, and Tanks. |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use. The additional limb health helps mitigate damage from claw attacks. |
B Tier | Peak Physique | While useful, melee combat is generally avoided, and the benefits are outweighed by other options. |
Inflammable | Ideal for fire-based builds and situations with fire-based hazards, providing significant value against Terminids and the Illuminate. |
Scout | The radar effect helps reveal enemy positions, but its limited functionality prevents a higher ranking. |
C Tier | Acclimated | Elemental resistances are situational, as you rarely face all four damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-based builds, and the overall impact is limited. |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer superior benefits. |
Unflinching | The reduction in recoil flinch and camera shake provides minimal combat improvement. |