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Author: GabrielReading:1
Hideki Kamiya, the visionary behind the original Devil May Cry, has expressed his interest in crafting a remake of this iconic game. Delve deeper into Kamiya's thoughts on how he envisions this project and the emotional journey that led to the creation of the original game.
The trend of remaking classic games has captured the attention of many legendary developers, including those behind Final Fantasy VII, Silent Hill 2, and Resident Evil 4. Adding to this list, Hideki Kamiya, the director of the original Devil May Cry, has voiced his enthusiasm for a potential remake.
In a recent video on his YouTube channel dated May 8, Kamiya engaged with his fans on the topics of remakes and sequels. When posed with the question about his vision for a DMC remake, he responded affirmatively, saying, "A remake like that, well, I would like to do that."
Originally conceived as Resident Evil 4, Devil May Cry underwent a significant transformation before its release in 2001. This shift led Capcom to launch it as a standalone title.
Reflecting on the game's inception nearly 25 years later, Kamiya revealed the personal struggles that fueled its creation. In 2000, a painful breakup left him in a state of depression, a memory that fueled the development of DMC.
Kamiya admits he never replays his games post-release, and Devil May Cry is no different. Occasionally, he encounters gameplay clips and is reminded of the game's age and its old-school design. If given the opportunity to remake DMC, Kamiya is clear that he would start from scratch, leveraging modern technology and contemporary game design principles.
While the project is not currently at the forefront of his mind, Kamiya is ready to step up if it becomes a reality. He confidently stated, "But if the time comes— I’ll come up with something. That’s what I do." Additionally, Kamiya has expressed interest in remaking another of his works, Viewtiful Joe. These insights have sparked hope among fans eager to see these beloved titles reimagined for today's gaming audience.
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