
Silent Hill 2's Remake has garnered praise from the original game's director, Masashi Tsuboyama. Dive into his thoughts on the modern reimagining of this classic horror game.
Original Silent Hill 2 Director Praised Remake’s Potential for New Players
Advancements in Technology Allow New Ways to Experience the Classic Horror Game, Said Tsuboyama
For many, Silent Hill 2 wasn't just a horror game; it was a journey into a personal nightmare. Released in 2001, this psychological thriller sent chills down spines with its foggy streets and a story that burrowed deep into the psyche. Now, in 2024, Silent Hill 2 has received a modern makeover, and the original game's director, Masashi Tsuboyama, is giving the remake a thumbs up—with a few lingering questions.
"As a creator, I’m very happy about it," Tsuboyama expressed in a series of tweets on October 4. "It’s been 23 years! Even if you don’t know the original, you can just enjoy the remake as it is." He seems particularly enthusiastic about the potential for a new generation to experience the warped town of Silent Hill 2.

Tsuboyama acknowledged the limitations of the original game's technology. "Games and technology are constantly evolving," he noted, "resulting in significant differences in constraints and levels of expression." These advancements allow developers to tell the original story with a power that was unattainable at the time of the original game's release.
One change Tsuboyama seems particularly fond of is the new camera perspective. The original Silent Hill 2 used fixed camera angles, which made controlling James Sunderland feel like piloting a tank. This was a design choice heavily constrained by the technical limitations of the time.
"To be honest, I’m not satisfied with the playable camera from 23 years ago," he admitted, noting that "It was a continuous process of hard work that was not rewarded. But that was the limit." The new camera angle, according to Tsuboyama, "adds to the sense of realism," which makes him "want to try playing the even more immersive remake of Silent Hill 2!"

⚫︎ Pre-Order Image from Silent Hill 2 Remake’s Steam Page
However, there are some aspects that seem to have Tsuboyama a bit bewildered: the game’s marketing. "The differences between the original and the remake, 4K, Photorealism, the bonus headgear, etc., are all mediocre," he said. "It seems like they’re not doing enough to convey the appeal of the work to the generation that doesn’t know Silent Hill."
The bonus headgear in question includes the Mira the Dog and Pyramid Head Masks, offered as pre-order bonus content. The former references the original’s famous secret ending, while the latter is based on the villain Pyramid Head. Tsuboyama might have felt that the game’s pre-order content could lead to players wearing these masks during their initial playthroughs, potentially diluting the intended impact of the game’s narrative. While these masks might be amusing to fans, Tsuboyama is less enthusiastic. "Who is this promotion going to appeal to?" he questioned.

Tsuboyama’s overall praise of the remake indicates that Bloober Team has successfully captured what made the original Silent Hill 2 so terrifying, while also giving the classic’s story a fresh coat of paint for modern audiences. Game8 awarded the game a score of 92, noting that "the remake doesn’t just terrify; it leaves a profound emotional impact, blending fear and sorrow in a way that lingers long after the credits roll."
For more on our thoughts on Silent Hill 2 Remake, check out our review below!