
Josef Fares, the visionary behind Hazelight Studios, recently shed light on their upcoming game, Split Fiction, during an interview with MinnMax. Fares reaffirmed Hazelight's steadfast commitment to steering clear of live-service models and microtransactions. He emphasized the studio's dedication to maintaining independence, stating firmly, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In terms of gameplay, Fares revealed that Split Fiction's core narrative will run for approximately 12-14 hours, a duration similar to that of their acclaimed title, It Takes Two. For players looking to dive deeper into the game, optional missions and additional content will extend the gameplay experience to around 16-17 hours.
While Hazelight is renowned for its cooperative gaming experiences, Fares hinted at the potential exploration of single-player games down the line. He also disclosed that the budget for Split Fiction is double that of It Takes Two. Despite this significant investment, the studio has decided against releasing any post-launch DLC, ensuring that all features are available to players right from the game's launch.
Mark your calendars, as Split Fiction is set to launch globally on March 6th, and will be available on PC, PS5, and Xbox Series X|S. With Hazelight's focus on delivering a comprehensive and engaging experience, Split Fiction promises to be a must-play title for fans of innovative storytelling and gameplay.