
Dead by Daylight's iconic roster includes many Killers, but some, like Freddy Krueger, known as The Nightmare, have struggled to keep up with the game's evolving meta. The Nightmare has been considered one of the weakest Killers, with his teleportation mechanic, Dream Pallets, and Dream Snares requiring specific builds to be effective. However, Behaviour Interactive has announced a significant rework for The Nightmare in the January 2025 Developer Update, aiming to enhance his competitive edge and stay true to his character.
The most notable change in the upcoming patch is the ability for The Nightmare to freely swap between Dream Snares and Dream Pallets. This will provide Freddy Krueger with a more flexible approach when facing Survivors. Dream Snares will now move at 12 m/s, capable of navigating through walls and up stairs, while Dream Pallets will have the ability to explode and damage Survivors. The effects of these powers will vary depending on whether a Survivor is awake or asleep, reflecting Freddy's prowess in the Dream World. Although the exact release date for these changes hasn't been disclosed, they are already implemented in the current PTB.
What Are the Changes Being Introduced for The Nightmare?
The Nightmare's traversal skills will see significant enhancements. Post-rework, he will be able to teleport to any generator in the Dream World and appear within 12 meters of Survivors who are healing. This change encourages Survivors to seek out alarm clocks, as staying in the Dream World during healing will reveal them via Killer Instinct. These modifications promise to make The Nightmare a more formidable opponent, potentially on par with other Killers in Dead by Daylight.
Alongside his updated skill set, The Nightmare's Add-Ons will also be adjusted to foster more creative loadout strategies. However, his perks—Fire Up, Remember Me, and Blood Warden—will remain unchanged, which might be a point of concern as they are not as competitive as some other meta choices. This decision could be an effort to preserve the original essence of Freddy Krueger's character.
Upcoming The Nightmare Rework Notes
- [CHANGE] Press Active Ability to swap between Dream Snares and Dream Pallets.
- [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
- [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter.
- [NEW] Dream Pallets can be triggered to explode in a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. When a sleeping Survivor is hit, they become injured. When an Awake Survivor is hit, they gain 60 seconds on their Sleep Timer.
- [NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.
- [CHANGE] The Teleport cooldown has been decreased from 45 to 30 seconds, and the Teleport can no longer be cancelled.
- [NEW] In the Dream World, Healing Survivors will be revealed by Killer Instinct for as long as they’re healing (lingering for 3 seconds once they stop), allowing The Nightmare to teleport to them.
- [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
- [NEW] After using an Alarm Clock, it goes on cooldown for 45 seconds, during which it cannot be used.