
Spectre Divide and its developer, Mountaintop Studios, are facing closure due to the game's failure to meet financial and player engagement expectations. Read on to discover more about the reasons behind this decision from Mountaintop Studios' CEO.
Spectre Divide Will Go Offline in 30 Days
Season 1 and Console Launch Did Not Meet Expectations
Tactical FPS game Spectre Divide is set to shut down just six months after its launch, as its Season 1: Flashpoint and console release failed to meet the company's goals. The official announcement was made on the game's Twitter (X) account on March 13, detailing the current state of affairs.
Mountaintop Studios CEO Nate Mitchell shared, "It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint. We’re incredibly grateful for the positivity and support that you’ve shown over that short time. Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company initially saw promise with over 400,000 players and a peak of around 10,000 concurrent players across all platforms in the first week. However, the subsequent decline in active players and revenue forced the studio to reassess its viability.

As reported by The Verge in December 2024, Mountaintop Studios was already struggling, and the console launch and Season 1 were seen as a last-ditch effort to revive the game. Game Director Lee Horn noted that despite robust marketing efforts, server issues at launch stifled the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is expected to go offline within 30 days. The studio plans to disable new purchases and issue refunds for money spent since the Season 1 relaunch, with further details to be announced soon.
Spectre Divide Shutting Down Despite Raising $30 Million Last Year

The news of Mountaintop Studios' closure comes as a surprise, especially since the studio successfully raised $30 million in funding the previous year. This funding came from prominent investors such as Anthos Capital, RX3 Growth Partners, A16Z GAMES, and other angel investors, as announced on their LinkedIn in 2024.
Despite the substantial investment, Mitchell explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and / or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further elaborated on their vision, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins a growing list of live-service games that have struggled, including Multiversus, Babylon’s Fall, Concord, and cancelled projects like The Last of Us Online and the reported God of War live service game.
Mountaintop Studios Closing Within The Week

Mitchell confirmed that Mountaintop Studios will cease operations by the end of the week, as the studio's remaining capital has been exhausted. He stated, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."