
Application Description
SANDBOX: A simple strategy endless defense game featuring base building and unit survival simulation!
EARLY ACCESS
Thank you for your support!
Experience a casual, realistic sandbox simulator combining endless defense, base building, unit management, and survival elements! Prosper in your zone, transforming it into a safe fortress. Rescue civilians and manage them as your population or evacuate them to safety. Improve your people's quality of life, and cleanse foes and the infected using diverse tactics. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Solve randomized events (WIP), from minor incidents to catastrophic disasters—all from the power of your mobile phone!
SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements implemented for mobile.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB RAM (32GB total) or equivalent/better
v0.1 Released:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Functional units and buildings logic
Endless Zombie Horde: speeds up with each kill
Civilian/Worker/Builder management
Resource collection logic and requirements
Units, buildings, and resources saving
One reliable main sentry gun with level upgrades
Simple basic research tree
Tactical command system for units
WIP for v0.2 release:
Reported bug fixes—player input needed! Thanks!
Early features improvement
Vehicles: civilian and military types
Random interactive events: civilian rescue, bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)
Main sentry gun upgrade improvements and features
Player suggestions: to be collected
Not started yet—v0.3 release:
Reported bug fixes—player input needed! Thanks!
Civilians & VIP rescue operations
Expedition system
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: artillery, grenade launchers, rockets
Manned/unmanned emplacements
Population mood system (happy/sad)
Not started yet—v0.4 release:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species:
Enemy pathing and logic improvement
Human raiders
Unit cover system
Not started yet—v0.5 release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events during expeditions
Not started yet—v0.6 release:
Weather system
Day and night cycle system
Quarantine facility
Infection system
Miscellaneous features to implement:
Unit customizations
Theme customization
And more to be envisioned!
This project isn't finished until I'm satisfied. Thank you for supporting me!
Known issues/bugs:
-Walls/defenses become double/triple layered after loading a saved game (making them extremely sturdy, just as a future president might desire).
-Zombies/infected are super fast at 5000+ kills or 1000+ evacuated upon continuing a saved game.
-Low FPS on the main menu (under investigation, but not a priority at the moment—apologies).
-Fairly large install size due to How-To-Play animations (uncompressed GIF frames were used for smooth, clear animations).
-(Priority) Rescued survivors in holding disappear when continuing a saved game; fix coming next update. Workaround: evacuate them via chopper before quitting.
-Already-dead single units appear alive when continuing a saved game.
-Worker and builder counts reset to 4/5 upon continuing a saved game.
-Sometimes builders get stuck building something invisible (they can still execute latest build/unbuild commands).
-Sometimes builders get stuck between built walls; use the finger tool in utilities to interact with them.
-Workers may wander off; toggle the collection tool to make them return to work.
Strategy