Hogar Noticias Concord duró poco, pero no fue el más breve

Concord duró poco, pero no fue el más breve

Jan 22,2025 Autor: Liam

Concord's Short LifeConcord de Firewalk Studios, un juego de disparos de héroes 5 contra 5, tuvo un final abrupto apenas dos semanas después de su lanzamiento. Los servidores se desconectaron el 6 de septiembre de 2024, una decisión anunciada por el director del juego Ryan Ellis debido a que el juego no cumplió con las expectativas.

Un lanzamiento silencioso y una desaparición más rápida

Ellis reconoció el compromiso de los jugadores con ciertos aspectos del juego, pero admitió que el lanzamiento general no alcanzó los objetivos. Las compras digitales en Steam, Epic Games Store y PlayStation Store recibieron reembolsos automáticos; las copias físicas requieren devoluciones del minorista.

Concord's Short LifeEl optimismo inicial en torno a Concord, impulsado por la adquisición de Firewalk Studios por parte de Sony y los comentarios internos positivos, se desvaneció rápidamente. Los ambiciosos planes posteriores al lanzamiento, incluida una primera temporada y escenas semanales, se redujeron drásticamente debido al bajo rendimiento. Solo se publicaron tres escenas (dos de la prueba beta y una de anuncio previo).

¿Por qué fracasó Concord?

Concord's Short LifeLas luchas de Concord comenzaron temprano. A pesar de un desarrollo de ocho años, el interés de los jugadores siguió siendo mínimo, alcanzando un máximo de sólo 697 jugadores simultáneos. El analista Daniel Ahmad atribuyó esto a la falta de innovación, diseños de personajes poco inspirados y la incapacidad de destacarse de los competidores establecidos. El precio de 40 dólares, combinado con un marketing casi inexistente, obstaculizó aún más las ventas.

Concord's Short LifeEllis insinuó posibilidades futuras para Concord, sugiriendo que Firewalk explorará opciones para conectarse mejor con los jugadores. Si bien se ha sugerido un modelo de juego gratuito, muchos creen que es necesaria una revisión más sustancial, que aborde el diseño de personajes y la jugabilidad insulsos, para cualquier posible resurgimiento. La revisión 56/100 de Game8 destacó la ironía de ocho años de desarrollo que dieron como resultado un juego visualmente atractivo pero, en última instancia, sin vida. Una revisión completa está disponible.

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