Home News Assassin's Creed Remakes Hope to Modernize Classic Entries

Assassin's Creed Remakes Hope to Modernize Classic Entries

Jan 24,2025 Author: Oliver

Assassin's Creed Remakes Hope to Modernize Classic EntriesUbisoft's CEO, Yves Guillemot, recently confirmed the development of multiple Assassin's Creed remakes. In an interview on the Ubisoft website, Guillemot discussed the future of the franchise, highlighting the planned revitalization of classic titles.

Related Video

Ubisoft's AC Remake Plans!

Ubisoft Confirms Assassin's Creed Remakes -------------------------------------------------

A Consistent Stream of Diverse AC Experiences

Assassin's Creed Remakes Hope to Modernize Classic EntriesGuillemot's interview revealed plans for a series of remakes designed to modernize older Assassin's Creed games, though specific titles remain unannounced. He emphasized the enduring richness of the older game worlds. The company aims for a more regular release schedule for Assassin's Creed games, but with diverse gameplay experiences year to year.

Beyond remakes, Guillemot promised a variety of upcoming Assassin's Creed experiences. Titles like Assassin's Creed Hexe (set in 16th-century Europe, targeting a 2026 release), the mobile game Assassin's Creed Jade (expected in 2025), and Assassin's Creed Shadows (set in feudal Japan, releasing November 15, 2024) promise unique gameplay.

Assassin's Creed Remakes Hope to Modernize Classic EntriesUbisoft's history includes previous remastering efforts, such as Assassin's Creed: The Ezio Collection (2016) and Assassin's Creed Rogue Remastered (2018). While rumors of an Assassin's Creed Black Flag remake circulated last year, official confirmation is pending.

Embracing Generative AI

Assassin's Creed Remakes Hope to Modernize Classic EntriesGuillemot also discussed technological advancements in game development. He cited Assassin's Creed Shadows' dynamic weather system as an example of enhanced gameplay and visuals. He underscored his belief in the transformative potential of generative AI to enrich game worlds, particularly in creating more intelligent and interactive NPCs and environments. He envisions this technology enhancing the dynamism of future open worlds.

LATEST ARTICLES

05

2025-04

"Beam On: Star Force Quest Promotes Virtual Band with Endless Flyer"

https://img.hroop.com/uploads/98/1738357268679d3a143ec8e.jpg

Sometimes a new release comes around that, on its own, doesn't seem too exceptional. But then something pops up in my research that makes it stand out. As was the case with Beam On: A Star Forest Adventure, a seemingly standard endless flyer that, it turns out, is actually a promotion for a band cal

Author: OliverReading:0

05

2025-04

Is Guided Exploration Mode Worth Enabling in Assassin's Creed Shadows?

https://img.hroop.com/uploads/14/174252615067dcd6c67f89b.jpg

The *Assassin’s Creed* series has long been celebrated for its expansive open-world exploration, and *Assassin’s Creed Shadows* continues this tradition. If you're considering using the Guided Exploration mode in *Assassin’s Creed Shadows*, here's what you should know.Assassin’s Creed Shadows Guided

Author: OliverReading:0

05

2025-04

Magic Strike: Lucky Wand Beginner's Guide

https://img.hroop.com/uploads/45/173756163867911626375f0.webp

Magic Strike: Lucky Wand is an enthralling roguelike casual adventure RPG that plunges players into a realm brimming with magic and excitement. With its user-friendly one-hand controls and a distinctive elemental combat system, players can harness the forces of Anemo, Electro, Pyro, Cryo, and Geo to

Author: OliverReading:0

05

2025-04

Phantom Blade Zero Fans: Mark January 21 on Your Calendars

https://img.hroop.com/uploads/26/17368130406785a9f071636.jpg

SummaryPhantom Blade Zero is set to unveil a new showcase trailer on January 21.The trailer will focus on boss fight gameplay, showcasing the game's ambitious combat system.Gamers are eagerly anticipating whether Phantom Blade Zero will meet the high expectations set by its impressive gameplay foota

Author: OliverReading:0