
A shocking discovery on Reddit reveals a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict reduced damage! Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a "pay-to-win" scenario, where the "payment" isn't to the developers, but rather for upgraded PC hardware.
This is clearly a significant bug, not an intended game mechanic. However, a swift fix is unlikely. The underlying issue stems from the Delta Time parameter—a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex technical problem will require considerable developer time and effort.
Currently, the following heroes are confirmed to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output. Other heroes may also be impacted. Until a patch is released, players are advised to prioritize improving their FPS, even if it means compromising graphical settings.