Home News GTA 3 Dev Unveils Source of Legendary Feature

GTA 3 Dev Unveils Source of Legendary Feature

Jan 20,2025 Author: Amelia

GTA 3 Dev Unveils Source of Legendary Feature

GTA3标志性电影化视角的幕后故事:一次无聊的火车之旅

  • 《侠盗猎车手3》中标志性的电影化摄像角度源于一次“无聊”的火车旅行。
  • 前Rockstar Games开发者Obbe Vermeij揭秘了这一功能背后的开发过程。
  • Vermeij最初为火车旅程设计了这个摄像角度,但Rockstar的其他开发者发现它“意外地有趣”,于是将其应用到了汽车驾驶中。

前Rockstar Games开发者Obbe Vermeij揭开了《侠盗猎车手3》中标志性电影化摄像角度的诞生秘辛。他指出,这个自此出现在每一代《侠盗猎车手》游戏中的功能,起源于一次“无聊”的火车旅行。《侠盗猎车手3》是Rockstar广受欢迎的动作冒险系列中首个从俯瞰视角转向3D图形的游戏,标志着该系列新纪元的开始,并带来了诸多重大改进。

Vermeij曾参与过Rockstar多款经典游戏开发,包括《侠盗猎车手3》、《罪恶都市》、《圣安地列斯》和《侠盗猎车手4》。自从2023年开始在其个人博客上发布大量《侠盗猎车手》琐事以来,Vermeij不断在Twitter上分享各种趣闻,包括《GTA3》主角克劳德沉默的原因。而最近,他揭秘了这款标志性电影化摄像角度的诞生过程。

从火车到汽车:意外的灵感火花

Vermeij在最近一条Twitter帖子中表示,他最初觉得《侠盗猎车手3》中的火车旅程“很无聊”。他尝试过让玩家跳过火车旅程直接到达下一站,但这由于“会造成串流问题”而不可行。于是,Vermeij决定让摄像机在火车轨道附近的随机视角之间切换,以使旅程更有趣。当另一位开发者建议对汽车驾驶也采用类似方法后,这个标志性的电影化摄像角度诞生了,当时的Rockstar团队发现它“意外地有趣”。

Vermeij还透露,这个电影化摄像角度在《侠盗猎车手:罪恶都市》(通常被认为是最佳GTA游戏之一)中完全没有改变,但在《侠盗猎车手:圣安地列斯》中被另一位Rockstar员工重新设计。一位粉丝甚至费力地从《侠盗猎车手3》的游戏文件中移除这个电影化摄像角度,展示了如果没有Vermeij开发这个标志性功能,火车旅程会是什么样子。Vermeij回应说,火车旅程的摄像角度将会类似于驾驶汽车,位于车厢上方并略微靠后。

被搁置的GTA3在线模式

这位前Rockstar Games开发者最近还证实了去年12月发生的《侠盗猎车手》大规模泄密事件中的一些细节。泄密内容显示,Rockstar Games曾开发过《侠盗猎车手3》的在线模式,设计文档中包含角色创建、在线任务、进度提升等计划。泄密事件后,Vermeij透露他曾编写过一个“基本实现”的简易死亡竞赛模式,玩家可以通过互相杀死获得积分。遗憾的是,由于“需要更多工作”,在线模式最终被放弃。

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