
CD Projekt Red is raising the bar for non-playable character (NPC) development in The Witcher 4 to unprecedented heights. Following criticism of Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to create a truly immersive and living world.
Game director Sebastian Kalemba outlined their new approach in an interview:
“Our guiding principle is: every NPC should appear to be living their own life, with their own unique story.”
This vision is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl adorned with twigs, praying in the dark forest until Ciri arrives to battle a monster.
“We're striving for maximum realism in our NPCs – from their appearance and facial expressions to their behavior. This will create an unparalleled level of immersion. We're genuinely aiming to redefine quality standards.”
The developers emphasize that each village and character will possess distinct traits and narratives, reflecting the unique beliefs and cultural aspects of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further details on the game's innovative approach to world-building and character design.