In recent weeks, a previously little-known manga has captured widespread attention in Japan and beyond. In “The Future I Saw,” author Ryo Tatsuki predicts a catastrophic natural disaster will strike J
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Civilization 7's Mixed Reception: Take-Two CEO Remains Confident
Despite a "mixed" user review rating on Steam, Take-Two Interactive CEO Strauss Zelnick expresses confidence that Civilization 7 will ultimately win over hardcore fans. The game's early access release, primarily accessed by dedicated Civilization players, has seen criticism regarding the user interface (UI), limited map variety, and perceived missing features.
Firaxis Games, the developer, has acknowledged this feedback, promising UI improvements, the addition of multiplayer teams for cooperative play, and a broader range of map types.
In an interview with IGN, Zelnick addressed the negative reviews, including a low score from Eurogamer, but highlighted the positive Metacritic score of 81 and numerous reviews exceeding 90. He attributed the negative feedback to the significant changes implemented in Civilization 7, suggesting that the core fanbase's initial apprehension will dissipate with increased playtime. He emphasized that the team pushes boundaries with each new Civilization title, leading to an initial period of adjustment for long-time players.
A key innovation in Civ 7 is the three-Age campaign structure (Antiquity, Exploration, and Modern). Each Age's conclusion triggers a simultaneous Age Transition for all players and AI, involving civilization selection, Legacy retention, and world evolution—a novel system in the Civilization franchise.
While Zelnick anticipates long-term acceptance, Firaxis faces the immediate challenge of improving player sentiment, particularly on Steam. The platform's user review rating significantly impacts a game's visibility and overall success.