Home News Meet Game Creators: Inside the World of Final Fantasy XIV Shadowbringers

Meet Game Creators: Inside the World of Final Fantasy XIV Shadowbringers

Jan 26,2025 Author: Penelope

This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th by NIS America. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.

TAKUMI discusses his role at FuRyu, revealing his involvement from conception to completion of Reynatis. He expresses delight at the overwhelmingly positive international reception, noting that the buzz surpasses that within Japan. He credits the game's appeal to fans of Tetsuya Nomura's works, particularly Final Fantasy and Kingdom Hearts, acknowledging the game's inspiration from Final Fantasy Versus XIII's initial trailer while emphasizing Reynatis' unique identity.

TAKUMI addresses the Japanese player response, highlighting the appreciation for the story's progression and the engagement with the game's world. He also acknowledges areas for improvement, mentioning planned updates to address balancing and quality-of-life features. He assures Western players that they will receive a refined version of the game.

The interview touches upon the collaboration with Yoko Shimomura and Kazushige Nojima, revealing TAKUMI's direct approach via social media and personal messaging. He shares his personal admiration for their previous works, citing Kingdom Hearts and the Final Fantasy series as major influences.

TAKUMI discusses his influences, acknowledging his love for action games while stressing the importance of Reynatis as a complete package, not just an action game. He details the three-year development process, navigating the challenges of the pandemic, and the team's ability to maintain communication and progress.

The conversation shifts to the NEO: The World Ends with You collaboration, with TAKUMI explaining his direct approach to Square Enix, highlighting the rarity of such cross-company collaborations in the console gaming space.

TAKUMI clarifies the platform planning for Reynatis, confirming the Nintendo Switch as the lead platform, and addresses the technical challenges of maximizing the game's visual appeal while maintaining performance across multiple platforms. He also discusses FuRyu's internal development of PC games and the differing perceptions of the console and PC gaming markets in Japan.

The interview explores FuRyu's approach to smartphone ports and the company's focus on console gaming. The discussion then moves to the absence of Xbox releases, with TAKUMI citing the lack of consumer demand in Japan as a primary factor.

TAKUMI expresses his excitement for the Western release, emphasizing the planned DLC releases to enhance player engagement and avoid spoilers. He also discusses the possibility of future art books and soundtracks.

The email exchange with Yoko Shimomura and Kazushige Nojima provides further insights. Shimomura discusses her creative process and the inspiration behind the Reynatis soundtrack, while Nojima shares his approach to scenario writing and reflects on the game's narrative. The interview concludes with a lighthearted section on coffee preferences.

The interview offers a comprehensive look at the development and vision behind Reynatis, highlighting the passion and collaboration that went into creating this highly anticipated RPG. The inclusion of images further enhances the reader's understanding of the game's visual style.

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