ニュース Capcomはモンスターハンターワイルドを最適化し、GPUの要件を低下させる可能性があります

Capcomはモンスターハンターワイルドを最適化し、GPUの要件を低下させる可能性があります

Feb 21,2025 著者: Aaliyah

Capcomは、発売前にパフォーマンスを向上させ、GPU要件を削減するためにモンスターハンターワイルドを最適化しています。これは、PCのパフォーマンスの問題を明らかにした最初のオープンベータテストからのフィードバックに従います。

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

GPUバリアを下げる

CapcomのドイツのTwitter(X)アカウントは、特にPCバージョンのGPU要件の削減に焦点を当てたパフォーマンスの改善を発表しました。 PS5の更新された優先順位付けフレームモード(グラフィックスの優先順位付け)でスムーズなゲームプレイを紹介するビデオは、PCの同様の最適化を示唆しています。現在の最小GPU要件は、NVIDIA GeForce GTX 1660 SuperおよびAMD Radeon RX 5600 XTです。これらの要件を下げることに成功すると、ゲームのアクセシビリティが広がります。

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

プレイヤーがPCの機能を評価できるように、無料のベンチマークツールも計画されています。

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

ベータの懸念に対処する

最初のオープンベータテスト(2024年10月/11月)は、ハイエンドPCであっても、低ポリゴンキャラクターモデルやフレームレートドロップなどの重大なパフォーマンスの問題を明らかにしました。 Capcomはこれらの問題を認め、改善が進行中であり、AfterImageノイズの問題が修正されると述べた。

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

PS5、XboxシリーズX | sの2番目のオープンベータテスト(2月7〜10日および14-17、2025)、および蒸気がスケジュールされており、新しいモンスター(Gypcerosと無名のクリーチャー)が特徴です。これらのパフォーマンスの改善が2番目のベータに含まれるかどうかはまだ不明です。

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

継続的な最適化は、モンスターハンターワイルドの発売が初期のベータエクスペリエンスで大幅に改善されることを示唆しています。

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