ニュース スターフィールド開発者は、プレイヤーは長いゲームにうんざりしていると言います

スターフィールド開発者は、プレイヤーは長いゲームにうんざりしていると言います

Feb 23,2025 著者: Isabella

スターフィールド開発者は、プレイヤーは長いゲームにうんざりしていると言います

元Bethesdaの開発者であるWill Shenは、Starfield、Fallout 4、Fallout 76などのタイトルのベテランであり、AAAゲームの長さの増加について懸念を表明しています。彼は、多くの現代のタイトルに必要な時間のコミットメントのために、プレイヤーの疲労が設定していることを示唆しています。

StarfieldやSkyrimのような広大なRPGの成功は、大規模なゲームプレイの永続的な魅力を示していますが、Shenは市場が飽和点に達していると主張します。彼は、プレイヤーのかなりの部分が10時間を超えてゲームを完了し、物語と製品との全体的な関与に影響を与えることを指摘しています。これは、より短いゲーム体験の人気の高まりに貢献していることを示唆しています。

インタビューで、シェンは、このシフトの証拠として マウスウォッシュ のような短いゲームの成功を引用しました。彼は、ゲームの簡潔なプレイタイムは、そのポジティブな受信に不可欠であり、大規模なサイドクエストとフィラーコンテンツを追加する潜在的なマイナスの影響とは対照的だと考えています。

より短いゲームへのこの傾向にもかかわらず、シェンは、より長いAAAタイトルの継続的な有病率を認めています。 BethesdaがDLCのような Shattered Space (2024年にリリース)を使用したStarfieldに対する継続的なサポートと、噂の2025年の拡張がこれを実証しています。したがって、業界は、より短い経験とより長い経験の両方が共存する景観をナビゲートしているようです。重要なポイントは、プレーヤーの時間の制約の認識と、より集中したゲームデザインの潜在的な利点です。

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