ニュース ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

Feb 18,2025 著者: Amelia

ウィッチャー4は、非現実的なエンジンのために生産地獄にあります

王国のクリエイターであるダニエル・ヴァヴラは、3部作であり、ウォーホーススタジオの共同設立者であり、複雑でオープンワールドゲームに対する非現実的なエンジンの制限を批判し、ウィッチャー4の開発困難の原因であることを示唆しています。彼は、非現実的な環境、特に植生との闘いは、「非現実は砂漠や岩にはうまく機能するが、エンジンは長い間木を扱うことができなかった」と述べている。 Vavraは、現実的な植生レンダリングのためのナナイト技術の不十分さを強調しています。

Vavraによると、CD Projektの従業員は、赤いエンジンで以前にスムーズに滑らかになったシーンが非現実的なエンジンに大きな課題をもたらし、かなりの生産遅延を引き起こしていることを確認しました。 Vavra質問CD Projektが実績のある赤いエンジンからUnrealに切り替えるという決定は、通常、オープンワールドの開発者が独自のエンジンを利用していることに注目しています。

Vavraはまた、非現実的なエンジンのシステム要件が高いことを指摘しており、印象的な視覚能力にもかかわらず、多くのプレーヤーがアクセスできない高価なハードウェアを必要とします。

一方、Kingdom Come:Deliverance 2の2月4日のリリースの予想は、インドッチの物語を続け、グラフィックス、洗練された戦闘、歴史的に根拠のある物語を誇っています。この記事では、システムの要件、推定プレイタイム、およびリリース時に手順をダウンロードして、中世の世界に浸る準備ができていることを確認します。

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