In recent weeks, a previously little-known manga has captured widespread attention in Japan and beyond. In “The Future I Saw,” author Ryo Tatsuki predicts a catastrophic natural disaster will strike J
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Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex, open-world games, suggesting it's the source of The Witcher 4's development difficulties. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra highlights the inadequacy of Nanite technology for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed that scenes previously smooth on RED Engine now present significant challenges in Unreal Engine, causing considerable production delays. Vavra questions CD Projekt's decision to switch from their proven RED Engine to Unreal, noting that open-world developers typically utilize proprietary engines.
Vavra also points out the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players, despite its impressive visual capabilities.
Meanwhile, anticipation builds for the February 4th release of Kingdom Come: Deliverance 2. This sequel continues Indřich's story, boasting improved graphics, refined combat, and a historically-grounded narrative. This article will provide updates on system requirements, estimated playtime, and download instructions upon release, ensuring you're ready to immerse yourself in the medieval world.