
The studio is currently in the process of expanding its team, with a focus on hiring senior combat system designers. These positions specifically require expertise in Unreal Engine 5 and a knack for designing boss fights, signaling a significant push towards enhancing the combat mechanics for their upcoming project. This new endeavor might be an extension of the Hellblade series or could mark the beginning of an entirely new gaming experience.
The primary objective behind these enhancements is to revolutionize the combat system, making battles more diverse, intricate, and responsive to the environment. While the Hellblade series has been renowned for its exceptional combat choreography, the encounters have often felt somewhat linear and repetitive. The new system is designed to introduce more sophisticated enemy interactions, ensuring that each battle feels distinct and engaging.
It appears the studio aims to emulate the dynamic combat seen in games like Dark Messiah of Might and Magic, where the uniqueness of each fight is heightened by the integration of environmental elements, location-specific features, an assortment of weapons, and the protagonist's unique abilities. By doing so, the studio hopes to create a combat experience that is not only visually stunning but also deeply immersive and varied, setting a new standard for action in video games.