The goal of the shooter's development is to make it as widely accessible as possible. Compared to earlier id Software projects, DOOM: The Dark Ages will offer a great deal more customization. The studio's aim, as stated by executive producer Marty Stratton, is to make the game accessible to as many people as possible.
Players will have the ability to customize various aspects of the game, including altering the enemies' difficulty and damage, changing the projectiles' speed, adjusting the amount of damage they take, and modifying other elements such as the game's tempo, aggression level, and parry time. This level of customization ensures that players can tailor their experience to their preferred style of play.
Stratton also assured fans that the plots of DOOM: The Dark Ages and DOOM: Eternal can be understood without having played DOOM: The Dark Ages, making it easier for new players to jump into the series.
Image: reddit.com
This time, DOOM is back, and the Slayer is heading into the dark ages. id Software formally unveiled DOOM: The Dark Ages at Xbox Developer_Direct, showcasing dynamic gameplay and revealing a May 15 release date. The game's potent idTech8 engine promises to raise the bar for performance and graphics, delivering an unparalleled gaming experience.
Ray tracing was utilized by the developers to enhance the game's brutality and destruction, as well as to provide realistic shadows and dynamic lighting. To help players prepare, the studio pre-released the minimum, suggested, and ultra settings for the game, ensuring that everyone can optimize their setup for the best possible experience.