A new joint report from Comscore and Anzu reveals key insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gameplay across various platforms and genres.
US Gamers Embrace In-App Purchases
Freemium Gaming's Rise to Prominence
The report highlights the remarkable success of the freemium model. A staggering 82% of US gamers made in-game purchases in freemium titles last year. This business model, combining free access with optional paid features (like extra in-game currency or exclusive items), has proven highly effective. Popular examples include Genshin Impact and League of Legends.
The freemium model's popularity, particularly within mobile gaming, is undeniable. Maplestory, released in North America in 2005, is often cited as an early pioneer of this approach, introducing the concept of purchasing virtual goods with real money.
The continued success of freemium games has benefited developers and major online platforms like Google, Apple, and Microsoft. Research from Corvinus University attributes the freemium model's appeal to factors such as utility, self-expression, social interaction, and competitive gameplay. These elements encourage players to spend to enhance their experience, access new content, or avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, commented on the report's findings, emphasizing the cultural impact of gaming and the importance of understanding gamer behavior for brands seeking to engage this audience.
The report's findings align with comments made earlier this year by Katsuhiro Harada of Tekken fame. Harada highlighted the rising costs of game development and how in-game purchases contribute to the budget for titles like Tekken 8.