Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to the system). This severely restricts optimization, demanding extensive expertise to overcome, according to Ji.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive deal with Sony is the true reason, while others criticize the developers for perceived laziness, citing successful Series S ports of graphically demanding games as counter-examples.
The timing of the announcement also raises questions. If Game Science was aware of the Series S specifications in 2020 (the year of its release and the game's initial announcement), why is the optimization issue only being raised now, years into development?
Player reactions highlight this disbelief:
- Several reports contradict Game Science's statement, particularly given their Xbox release date announcement at TGA 2023. The knowledge of Series S specs should have predated this.
- Criticisms point to a combination of inadequate development practices and a subpar graphics engine.
- Direct accusations of developer laziness are prevalent, given the successful Series S ports of more demanding titles like Indiana Jones, Starfield, and Hellblade 2.
The lack of a definitive answer regarding a Series X|S release further fuels the ongoing debate and suspicion surrounding Game Science's explanation.