Statistics circulating on social media reveal a striking and potentially concerning rank distribution in the PC version of Marvel Rivals. The most significant issue lies in the disproportionate number of players concentrated in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point into ranked matches.
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Typically, competitive games employ a ranking system designed to resemble a Gaussian curve (bell curve), with the majority of players clustered around the middle ranks (e.g., Gold). Progression from lower ranks like Bronze is typically facilitated by a system that rewards wins more heavily than losses, gradually pulling players toward the center.
However, Marvel Rivals' rank distribution dramatically deviates from this model. The observed four-fold difference between the player populations of Bronze 3 and Bronze 2 strongly suggests a lack of engagement with the ranked system. While the reasons behind this are multifaceted, this significant imbalance should be a cause for concern for NetEase.