
A new gameplay video from Assassin's Creed Shadows has recently been unveiled, providing fans with their first glimpse of Kyoto from a synchronization viewpoint. Shared by the Japanese media outlet Impress Watch, the footage features protagonist Naoe scaling a rooftop, revealing an expansive view of the city. However, Kyoto appears to be smaller than many fans anticipated, igniting discussions about its design and functionality.
Reddit users who commented on the video praised the aesthetics of the location but expressed concerns about key elements of the Assassin's Creed series, particularly the climbing and parkour mechanics. The footage suggests that the city might not offer extensive opportunities for free-running, which has led to mixed reactions within the community.
Here are some sentiments shared by users:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is set to launch on March 20, 2025, for PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, fans are eagerly awaiting more details on how the series' signature mechanics will be integrated into this unique historical setting. While Kyoto may prioritize authenticity over action-packed traversal, only time will tell if the developers have struck the right balance between beauty and gameplay.