Home News Console Crammed with 'Eslop'? Devs Discuss Q&A Content Concerns

Console Crammed with 'Eslop'? Devs Discuss Q&A Content Concerns

Feb 24,2025 Author: Blake

The PlayStation Store and Nintendo eShop are experiencing an influx of low-quality games, often described as "slop," raising concerns among users. These games, frequently simulation titles, utilize generative AI for misleading marketing materials and often bear striking resemblance to popular titles, sometimes even copying names and themes. This issue, initially prominent on the eShop, has recently spread to the PlayStation Store, particularly impacting the "Games to Wishlist" section.

PlayThe problem isn't merely the presence of bad games, but the overwhelming quantity of nearly identical, low-effort titles flooding the market, overshadowing legitimate releases. These games often feature poor controls, technical issues, and limited gameplay, failing to meet the expectations set by their marketing. A small number of companies appear responsible for this surge, making them difficult to identify and hold accountable due to limited online presence and frequent name changes.

User frustration has led to calls for stricter storefront regulation. This article investigates the reasons behind this phenomenon, comparing the experiences of PlayStation, Nintendo, Steam, and Xbox stores.

The Certification Process

Interviews with eight game development and publishing professionals (all requesting anonymity) revealed insights into the game release process across the four major storefronts. The process generally involves pitching to the platform holder (Nintendo, Sony, Microsoft, or Valve), completing application forms detailing game specifics, and undergoing certification ("cert"). Cert verifies technical compliance with platform requirements, legal adherence, and ESRB rating accuracy. While Steam and Xbox publicly share their requirements, Nintendo and Sony do not.

A common misconception is that cert acts as a quality assurance (QA) check. This is incorrect; QA is the developer/publisher's responsibility. Platforms primarily ensure technical compliance with hardware specifications. Game rejection often provides limited feedback, with Nintendo cited as particularly opaque.

Store Page Review

Platform holders require accurate game representation in screenshots, though enforcement varies. While Nintendo and Xbox review store page changes before launch, PlayStation conducts a single check near launch, and Valve reviews only the initial submission, not subsequent alterations.

While some diligence exists to ensure product accuracy, standards are loosely defined, allowing misleading materials to slip through. Penalties for inaccurate information usually involve removal of the offending content, rather than harsher repercussions. Importantly, none of the three console storefronts have specific rules regarding generative AI use in games or marketing materials. Steam, however, requests disclosure of AI usage in its content survey.

Why the Discrepancy?

The varying degrees of "slop" across storefronts stem from differences in approval processes. Microsoft vets games individually, while Nintendo, Sony, and Valve approve developers, making it easier for approved developers to release numerous games with minimal oversight. This developer-based approval contributes significantly to the problem on Nintendo and PlayStation stores.

Nintendo's ease of entry and methods for maximizing visibility on the eShop (such as continually cycling short-term discounts) further exacerbate the issue. PlayStation's "Games to Wishlist" sorting by release date, regardless of actual release, also contributes to the visibility of low-quality games.

Steam, despite having a high potential for "slop," faces less criticism due to its robust search and filtering options and constantly updating new releases section. Nintendo, in contrast, presents a largely unsorted "New Releases" section.

The Path Forward

Users have urged Nintendo and Sony to address the issue, but neither company has responded to requests for comment. While some believe stricter regulation is necessary, concerns exist about potentially harming legitimate games through overly aggressive filtering, as demonstrated by the "Better eShop" project's flawed initial implementation. Developers emphasize the importance of avoiding accidental targeting of quality software and highlight the human element involved in reviewing submissions. The challenge lies in balancing the need for quality control with the avoidance of overly restrictive measures that could stifle innovation.

The 'Games to Wishlist' section on the PlayStation Store at the time this piece was written.
Nintendo's browser storefront is...fine, honestly?

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