
Xenoblade Chronicles X: Definitive Edition Unveils New Story Details in Latest Trailer
A fresh trailer for Xenoblade Chronicles X: Definitive Edition offers deeper insights into the game's narrative and characters. The original game concluded with a cliffhanger, but this upcoming release promises added story content, potentially resolving the unresolved ending. Originally launched in 2015 for the Wii U, Xenoblade Chronicles X now makes its way to the Nintendo Switch.
Nintendo's new trailer, titled "The Year is 2054," features Elma, a key protagonist, recounting the events leading to the characters' arrival on Mira. Gameplay footage showcases the Definitive Edition's updated mechanics, adapted for the Switch after removing reliance on the Wii U's GamePad.
The Xenoblade Chronicles series, a JRPG franchise by Monolith Soft's Tetsuya Takahashi, is a Nintendo exclusive. The first title nearly saw a Japan-only release, but a fan campaign, Operation Rainfall, ensured a Western release. Its success spawned three sequels: Xenoblade Chronicles 2, Xenoblade Chronicles 3 (mainline entries), and the spin-off Xenoblade Chronicles X. The XCX: Definitive Edition release completes the series' availability on the Nintendo Switch.
The trailer highlights the 2054 Earth, caught in an intergalactic war. A group of survivors escape aboard the White Whale ark, searching for a new home. Their perilous journey ends on the planet Mira, but the Lifehold, a crucial life support system, is lost in the crash. The player's mission: locate the Lifehold before its power depletes.
Expanded Narrative in the Definitive Edition
The original Xenoblade Chronicles X left players with unanswered questions. The Definitive Edition aims to address this, introducing new story elements that may well resolve the cliffhanger ending. This title is a large-scale RPG, even by Nintendo console standards. Beyond the main BLADE mission (finding the Lifehold), players explore Mira, deploy probes, and battle various creatures to secure a new home for humanity.
The Wii U version heavily utilized the GamePad, serving as a dynamic map and interaction tool. The trailer demonstrates how this functionality has been seamlessly integrated into the Switch version. The GamePad's interface is now a dedicated menu, a mini-map sits in the top-right corner (similar to other Xenoblade games), and other UI elements have been relocated to the main screen. The result appears uncluttered, although these changes might subtly alter the gameplay experience compared to the original.