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Sucker Punch, the developers behind Ghost of Yōtei, explain why Hokkaido was chosen as the game’s primary setting. Discover how they crafted Hokkaido’s essence in the game and their insights from visiting Japan.
Ghost of Yōtei brings Japan’s real-world locales to life, with Ezo (modern-day Hokkaido) as its central stage. In a May 15 PlayStation Blog post, Sucker Punch Game Director Nate Fox revealed why Hokkaido was selected for protagonist Atsu’s epic journey.
Sucker Punch has a proven knack for recreating real places, having vividly brought Tsushima Island to life in the first Ghost game. Their work earned acclaim from Japanese critics, and Fox, alongside Creative Director Jason Connell, was honored as ambassadors of Tsushima Island for their portrayal of its culture and history.
In 2021, Tsushima’s Mayor Naoki Hitakatsu praised the team’s efforts. “Many Japanese are unaware of the Gen-ko period’s history. Globally, Tsushima’s name and location are virtually unknown, so we’re deeply grateful for their stunning visuals and compelling storytelling,” Hitakatsu remarked.
The team aimed to portray Tsushima respectfully, an approach they carried into the Ghost series’ sequel. Their goal for both titles is to deliver “authenticity and believability to our fictional narrative.”
For Ghost of Yōtei, Hokkaido was chosen for its “breathtaking beauty and its place at the edge of the Japanese empire in 1603.” Fox noted it was the ideal backdrop for Atsu’s tale of vengeance, highlighting how her actions shape others’ perceptions. “A ghost story demands a dramatic setting,” he added.
Fox shared that the team made two trips to Japan to immerse themselves in Hokkaido’s culture and landscapes, describing the experience as a highlight of development. One key destination was Shiretoko National Park, where natural splendor intertwines with the unpredictability of wildlife.
This blend of tranquility and peril struck a chord. “It’s a seamless fusion of beauty and danger, exactly what we wanted for the game. That’s when I knew Hokkaido was perfect,” Fox explained.
The team also visited Mt. Yōtei, known to the Ainu as “Machineshir,” or “the Female Mountain.” The Ainu, Hokkaido’s indigenous people, hold a deep bond with nature and regard the mountain as sacred. For the developers, it became a powerful symbol of Hokkaido and Atsu’s lost family.
Fox described the trip as enriching, with interactions with locals sparking new ideas. Sucker Punch’s time in Japan helped them “capture the island’s spirit in our fictional rendition.” Acknowledging their limited knowledge of Japanese culture as outsiders, they plan to share more on addressing this challenge soon.
This project marks Sucker Punch’s most ambitious endeavor yet, exciting fans eagerly awaiting its release. Ghost of Yōtei arrives October 2, 2025, exclusively on PlayStation 5. Stay tuned for the latest updates in our article below!