
Marathon will be launched as a premium title rather than a free-to-play game. In this article, we dive into the details of Marathon's pricing strategy and the decision to exclude proximity chat from the game.
Marathon Development Updates
Marathon Will Not Be Free-To-Play

Marathon's Director has confirmed that the game will not follow the free-to-play model but will instead be a premium title. During a live gameplay showcase on April 13, Bungie, the developers behind Marathon, revealed the game's release date and unveiled a new gameplay trailer. Although the price remains undisclosed, the gaming community is eager to learn how Bungie plans to monetize the game.
In an insightful episode of the Friends Per Second podcast aired on April 14, Marathon Director Joe Ziegler elaborated on the decision to steer clear of a free-to-play model. He stated, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price."

Ziegler expressed confidence in the game's current state of enjoyment and reiterated the team's commitment to enhancing the experience. He added, "Everyone’s got their own definition of what is the right price."
Speculation about Marathon's price has been rampant on social media, with fans sharing various predictions. However, Bungie clarified via a Twitter (X) post on April 13 that Marathon will not be a full-priced title but a premium one. More details on the pricing are expected to be announced this summer.
Marathon Will Not Have Proximity Chat

Proximity chat, a feature that allows players to communicate based on their in-game proximity, has become a staple in many multiplayer games, enhancing immersion and interaction. However, it also brings the risk of toxicity, as players can hear both friendly and offensive remarks from others.
Bungie decided to omit proximity chat from Marathon due to these concerns. In a recent interview with PC Gamer, Joe Ziegler explained the rationale behind this decision. He said, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space."

Ziegler emphasized the team's dedication to fostering a safe gaming environment and noted the current lack of a solution to manage the toxicity associated with proximity chat. This decision, while aimed at maintaining a positive atmosphere, does limit the potential for strategic interactions and negotiations with opposing teams, which could be particularly impactful in an extraction shooter like Marathon.
Bungie is still exploring options for incorporating proximity chat without compromising player safety. Ziegler remarked, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is scheduled for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. Stay tuned for more updates and details about the game by checking out our related articles below!