
With Sid Meier's Civilization VII launching next week, the review embargo has finally lifted. Gaming outlets have shared their initial impressions, and here are the key takeaways:
The most lauded new feature is the Era System, a significant departure from previous installments. This system allows civilizations to dynamically evolve and change throughout the game, rather than remaining static.
This innovative approach directly addresses past criticisms, such as excessively long matches and the potential for a single civilization to dominate. Each of the three distinct eras offers a unique gameplay experience, complete with its own technologies and victory strategies.
The ability to mix and match leaders and civilizations is another widely praised feature. This adds considerable strategic depth, enabling players to combine the strengths of different leaders and civilizations—even if it means bending historical accuracy slightly.
Reviewers also noted improvements in city placement, resource management, district construction, and a more streamlined user interface. However, some felt the UI simplification went too far.
On the less positive side, several reviewers criticized the smaller map size, which diminishes the sense of scale present in previous Civilization titles. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Another recurring complaint involved matches ending abruptly, leaving players uncertain about the final result.
Given the immense scale and replayability of a Civilization game, a definitive verdict will require extensive community exploration and time. However, these initial reviews provide a comprehensive first impression.