Hogar Noticias El ex artista de Starfield explica el corte de la violencia gráfica

El ex artista de Starfield explica el corte de la violencia gráfica

Apr 11,2025 Autor: Ellie

El ex artista de Starfield explica el corte de la violencia gráfica

Resumen

  • La falta de violencia gráfica de Starfield fue una elección intencional en gran parte debido a problemas técnicos.
  • Tampoco encajaría con el tono de Starfield, dijo Dennis Mejillones, un artista de personajes que trabajaba en Bethesda en Starfield y Fallout 4.

Starfield fue originalmente imaginado como un juego mucho más violento, según un ex artista de Bethesda. Mientras que los tiradores en primera persona de Bethesda son conocidos por su sangre, la sangre y las tripas viscerales típicas de la serie Fallout no hicieron la transición a su última aventura de ciencia ficción. La decisión de atenuar la violencia gráfica en Starfield fue deliberada, a pesar de que el plan inicial era diferente.

Bethesda no abandonó por completo la violencia en Starfield. El juego presenta papeles centrales para el combate de pistola y cuerpo a cuerpo, que muchos jugadores consideran una mejora sobre la mecánica de combate de Fallout 4. Los desarrolladores hicieron un esfuerzo significativo para refinar los sistemas de disparo y cuerpo a cuerpo, aunque finalmente eligieron escalar los elementos más gráficos.

Dennis Mejillones, un artista de personajes que contribuyó a Starfield y Fallout 4, discutió el enfoque de la violencia del juego en una entrevista con el podcast Kiwi Talkz en YouTube. Reveló que Starfield fue diseñado inicialmente para incluir decapitaciones y otras animaciones de matar. Sin embargo, los desafíos técnicos, particularmente la complejidad de animar estos efectos en los diversos trajes y cascos del juego, llevaron a su omisión. Dados los problemas técnicos en curso de Starfield incluso después de múltiples actualizaciones, esta decisión parece justificada para evitar más complicaciones gráficas.

Decapitaciones de corte de Starfield por razones técnicas y tonales

La decisión de eliminar la violencia gráfica de Starfield no se basó únicamente en dificultades técnicas. Mejillones destacó cómo el Gore in Fallout contribuye a su humor, un estilo que no se alinea bien con el tono previsto de Starfield. Aunque Starfield incluye guiños a los juegos más alegres y violentos de Bethesda, como el reciente contenido inspirado en Doom, apunta a una experiencia de ciencia ficción más moderna y realista. Las ejecuciones exageradas podrían haber interrumpido la atmósfera inmersiva del juego.

Los fanáticos han expresado su deseo de un mayor realismo en Starfield, particularmente criticando a los clubes nocturnos del juego por carecer de la arenga vista en otros títulos de ciencia ficción como Cyberpunk 2077 y Mass Effect. Agregar violencia exagerada podría haberse restado a la sensación del juego. En última instancia, la elección de Bethesda de moderar el nivel de gore en el campo de estrellas, mientras se diverge de sus tendencias de tiradores anteriores, parece haber sido sabio.

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