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Persona Games: Alluring Trap of "Sweet Shell and Deadly Poison"

Feb 22,2025 Author: Natalie

Persona Games: Alluring Trap of "Sweet Shell and Deadly Poison"

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to this, Atlus operated under a philosophy Wada calls "Only One," characterized by a "like it or lump it" approach prioritizing edgy content and shocking moments over broad appeal.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 prompted a shift to a "Unique & Universal" strategy, replacing the "Only One" approach. This new philosophy focused on creating original content with wider accessibility and market appeal. Essentially, Atlus began prioritizing user-friendliness and engagement alongside its distinctive style.

Wada uses a striking metaphor: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and relatable, humorous characters designed for broader appeal, while the "poison" is Atlus's continued commitment to intense and surprising narrative elements. Wada confirms that this "Unique & Universal" approach will underpin future Persona titles.

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