Former BioWare developers have criticized EA's assessment of Dragon Age: Dreadwolf's underperformance and the subsequent restructuring of BioWare. EA CEO Andrew Wilson attributed the game's failure to not resonate with a broad enough audience, citing a lack of "shared-world features and deeper engagement." This followed the game's reported 1.5 million player engagement, significantly lower than EA's projections.
The game's troubled development, including layoffs and the departure of key personnel, has been well-documented. Internal reports suggest the game's shift from a planned multiplayer title to a single-player RPG, a decision driven by EA, contributed to its challenges.
Wilson's comments implying that a multiplayer focus would have improved sales have drawn sharp rebukes from former BioWare staff. David Gaider, former narrative lead on Dragon Age, argued that EA's takeaway is short-sighted and self-serving, suggesting the company should instead focus on the core strengths that made the franchise successful. He advocated for emulating Larian Studios' success with Baldur's Gate 3, a predominantly single-player RPG with optional multiplayer.
Mike Laidlaw, a former creative director on Dragon Age, expressed even stronger dissent, stating he would resign if pressured to fundamentally alter a beloved single-player franchise into a purely multiplayer experience. He highlighted the inherent risk of fundamentally changing the DNA of a successful single-player IP.
The aftermath of Dreadwolf's underperformance has effectively ended the Dragon Age franchise's immediate future, with BioWare now fully concentrating on Mass Effect 5. This refocusing has resulted in significant layoffs, reducing BioWare's workforce considerably. EA's CFO, Stuart Canfield, acknowledged the evolving industry landscape and the need to prioritize high-potential projects, implicitly justifying the restructuring and the abandonment of the Dragon Age franchise for now.