Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly affecting heroes like Dr. Strange and Wolverine, can expect a resolution. The developers have acknowledged a bug impacting damage calculations at 30 FPS, impacting several heroes' abilities.
Launched in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial hero balance concerns, this recent FPS-related bug has become a focal point. Community reports highlight reduced damage for heroes including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine at lower frame rates. This has been confirmed by a community manager on the official Discord server.
The issue, linked to the game's client-side prediction mechanism, is actively being addressed. While a precise fix date remains unannounced, the upcoming Season 1 launch (January 11th) is expected to include a solution or significant improvement. The community manager specifically mentioned Wolverine's Feral Leap and Savage Claw abilities as examples of affected moves, noting the discrepancies are more apparent against stationary targets. If the Season 1 update doesn't completely resolve the problem, a subsequent patch will address the remaining issues. The developers are committed to providing a smooth and balanced gameplay experience for all players regardless of their FPS settings.