Bethesda had ambitious plans to incorporate gore and dismemberment mechanics into Starfield, but these were ultimately scrapped due to technical challenges. Dennis Mejillones, a former character artist who worked on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, shared with Kiwi Talkz that the complexity of integrating these features with the game's space suits was the primary reason for their removal.
"The technical implications of dealing with various suits were immense," Mejillones explained. "You have to consider how to cut the helmet in a specific way so it can be removed, and then there's the flesh underneath that needs to be accounted for. We developed systems for all of this, but it became incredibly complicated. With the addition of intricate helmet hoses and the ability to significantly alter body sizes through the character creator, it turned into a technical nightmare."
Some fans expressed disappointment over the absence of gore and dismemberment in Starfield, especially since these elements were featured in Fallout 4. However, Mejillones pointed out that such mechanics align more with the "tongue-in-cheek" humor of the Fallout series. "It's part of the fun," he noted.
Starfield was released in September 2023 and has since attracted over 15 million players. IGN's review praised the game's expansive role-playing quests and solid combat, awarding it a 7/10 and noting that despite various challenges, the game's allure is hard to resist.
In recent developments, another former Bethesda developer expressed surprise at the extensive loading times in Starfield, particularly in the city of Neon. Since its launch, Bethesda has been actively improving the game, introducing a 60fps performance mode and releasing the Shattered Space expansion in September.