Video games have evolved far beyond mere action-packed, adrenaline-fueled adventures. Hideo Kojima, the creative genius behind the Metal Gear Solid series, introduced the world to the profound themes of division and connection with Death Stranding. Released before the global pandemic, this game not only featured a highly conceptual narrative but also introduced innovative delivery-focused movement mechanics, pushing the boundaries of what video games could be.
With the upcoming sequel, Death Stranding 2: On the Beach, set to launch on June 26, 2025, Kojima delves deeper into the question of connectivity. He challenges us with a more complex inquiry: "Should we have connected?" As societal divisions continue to widen, we explore how Kojima's stance has evolved in crafting the narrative for this sequel.
The development of Death Stranding 2 took place during the unprecedented circumstances of the Covid-19 pandemic. This backdrop forced Kojima to re-evaluate the concept of "connection." He had to navigate his understanding of technology, the challenges of remote production environments, and the evolving nature of human relationships. How did these factors influence his reconstruction of the theme of connectivity in the game?
In an exclusive interview, Hideo Kojima shares his philosophical approach to the production of Death Stranding 2. He discusses what elements from the original game were left behind and which were carried forward into the sequel. Additionally, he reflects on how contemporary society's dynamics have shaped his vision for the game.